TSA and Datamining suprise

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TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 1:20 pm

Guys! Good morning/afternoon/evening to you! I missed yall, and I have something awesome to show yall.

I don't know if TSA followed us over here but check this out: http://appygamer.mobilesrepublic.com/Web/ArticleWeb.aspx?regionid=1&articleid=6472109

On a random article on the internet, I see quotes from TSA. Whoa. Haha great job man!
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Re: TSA and Datamining suprise

Post by AxStapleton on Fri Feb 01, 2013 1:21 pm

NebuchadnezzaRT wrote:Guys! Good morning/afternoon/evening to you! I missed yall, and I have something awesome to show yall.

I don't know if TSA followed us over here but check this out: http://appygamer.mobilesrepublic.com/Web/ArticleWeb.aspx?regionid=1&articleid=6472109

On a random article on the internet, I see quotes from TSA. Whoa. Haha great job man!

Yeah, TSA came here and told us what he knew before it became particularly big news.

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Re: TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 1:23 pm

AxStapleton wrote:
NebuchadnezzaRT wrote:Guys! Good morning/afternoon/evening to you! I missed yall, and I have something awesome to show yall.

I don't know if TSA followed us over here but check this out: http://appygamer.mobilesrepublic.com/Web/ArticleWeb.aspx?regionid=1&articleid=6472109

On a random article on the internet, I see quotes from TSA. Whoa. Haha great job man!

Yeah, TSA came here and told us what he knew before it became particularly big news.

Good, good! I'm glad he stopped by, haha sounds like what he dug up could be very exciting, but how woild it affect IT? Hmm
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Re: TSA and Datamining suprise

Post by AxStapleton on Fri Feb 01, 2013 1:29 pm

NebuchadnezzaRT wrote:
AxStapleton wrote:
NebuchadnezzaRT wrote:Guys! Good morning/afternoon/evening to you! I missed yall, and I have something awesome to show yall.

I don't know if TSA followed us over here but check this out: http://appygamer.mobilesrepublic.com/Web/ArticleWeb.aspx?regionid=1&articleid=6472109

On a random article on the internet, I see quotes from TSA. Whoa. Haha great job man!

Yeah, TSA came here and told us what he knew before it became particularly big news.

Good, good! I'm glad he stopped by, haha sounds like what he dug up could be very exciting, but how woild it affect IT? Hmm

Why would the multiplayer, that has largely remained detached from the single player, suddenly be made to read the single player saves? There was also a theory some time ago that the multiplayer operations ran on some form of chronology in line with events in the single player campaign but it got largely debunked.

I wonder if that's going to rear its head again.

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Re: TSA and Datamining suprise

Post by Andromidius on Fri Feb 01, 2013 1:30 pm

Whep. If its all true.

Then oh my jizzum.
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Re: TSA and Datamining suprise

Post by RavenEyry on Fri Feb 01, 2013 1:31 pm

TSA continues to be awesome. Even minor news sites know him now.
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Re: TSA and Datamining suprise

Post by Rifneno on Fri Feb 01, 2013 1:44 pm

I want to find whichever BW employee looked at a set of MP classes that had as many volus as respectable combat races and thought "this needs more butterballs to make a mockery of it." I will shove an entire, full grown rhinoceros up his ass.

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Re: TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 1:46 pm

@Raven I know, I literally laughed out loud when I read the name, its just like the time I played multiplayer with the guy who soloed with a bolus when they first came out. I love finding people from the forums IRL!

@axStapleton I remember that the Puzzle Theory! I liked it but didn't see how it was feasible.... Who knows maybe the puzzle theorists will soon be kicked off.the official forums too haha
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Re: TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 1:48 pm

Rifneno wrote:I want to find whichever BW employee looked at a set of MP classes that had as many volus as respectable combat races and thought "this needs more butterballs to make a mockery of it." I will shove an entire, full grown rhinoceros up his ass.

Just one rhino? Think they deserve atleast 2, but then the hassle would be on you to gather them ;D haha don't get me wrong, I appreciate the Volus, but why God why, do they need to be in every single class?
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Re: TSA and Datamining suprise

Post by Andromidius on Fri Feb 01, 2013 1:53 pm

Needless to say, if we really do get this Multiplayer DLC...

My Krogan Vanguard will finally have a weapon that feels 'right' for him to use - the Executioner.
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Re: TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 1:59 pm

Andromidius wrote:Needless to say, if we really do get this Multiplayer DLC...

My Krogan Vanguard will finally have a weapon that feels 'right' for him to use - the Executioner.
Yessss
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Re: TSA and Datamining suprise

Post by AxStapleton on Fri Feb 01, 2013 2:01 pm

NebuchadnezzaRT wrote:
Rifneno wrote:I want to find whichever BW employee looked at a set of MP classes that had as many volus as respectable combat races and thought "this needs more butterballs to make a mockery of it." I will shove an entire, full grown rhinoceros up his ass.

Just one rhino? Think they deserve atleast 2, but then the hassle would be on you to gather them ;D haha don't get me wrong, I appreciate the Volus, but why God why, do they need to be in every single class?

If Volus can do anything, I want my Quarian Female Vanguard now!

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Re: TSA and Datamining suprise

Post by Andromidius on Fri Feb 01, 2013 2:02 pm

NebuchadnezzaRT wrote:
Andromidius wrote:Needless to say, if we really do get this Multiplayer DLC...

My Krogan Vanguard will finally have a weapon that feels 'right' for him to use - the Executioner.
Yessss

Think about it. 200% recharge speed so he can Charge faster, and then a super-hard hitting hand cannon when he needs to take cover. And faster recharge on Carnage.

Yesssssssssss.

Edit: Volus Protector is hilarious. Charge > roll backwards. Rince and repeat.
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Re: TSA and Datamining suprise

Post by Rifneno on Fri Feb 01, 2013 2:02 pm

Andromidius wrote:
NebuchadnezzaRT wrote:
Andromidius wrote:Needless to say, if we really do get this Multiplayer DLC...

My Krogan Vanguard will finally have a weapon that feels 'right' for him to use - the Executioner.
Yessss

Think about it. 200% recharge speed so he can Charge faster, and then a super-hard hitting hand cannon when he needs to take cover. And faster recharge on Carnage.

Yesssssssssss.

You take carnage on kroguard?

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Re: TSA and Datamining suprise

Post by Andromidius on Fri Feb 01, 2013 2:03 pm

Rifneno wrote:You take carnage on kroguard?

Yeah, I didn't get on with Barrier very well. And having some firepower to deal with bigger enemies is nice sometimes.

I'd rather have Lift Grenades, but hey.
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Re: TSA and Datamining suprise

Post by Rifneno on Fri Feb 01, 2013 2:05 pm

Andromidius wrote:
Rifneno wrote:You take carnage on kroguard?

Yeah, I didn't get on with Barrier very well. And having some firepower to deal with bigger enemies is nice sometimes.

I'd rather have Lift Grenades, but hey.

Geez. I can't imagine doing kroguard without barrier. It makes a world of difference. Yeah, some grenades would be nice.

Ugh. Hate banshees.

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Re: TSA and Datamining suprise

Post by Andromidius on Fri Feb 01, 2013 2:06 pm

I think my problem was I kept trying to use Barrier to attack things with, rather then using it like Tech Armour for protection.

But yeah, I still haven't unlocked the Krogan Soldier. My life is incomplete.
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Re: TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 2:09 pm

If I could take any vanguard character into fight without weapons for +damage +recharge speed I would start going by The Human Missile and referring to myself in the 3rd person
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Re: TSA and Datamining suprise

Post by AxStapleton on Fri Feb 01, 2013 2:22 pm

AxStapleton wrote:
NebuchadnezzaRT wrote:
Rifneno wrote:I want to find whichever BW employee looked at a set of MP classes that had as many volus as respectable combat races and thought "this needs more butterballs to make a mockery of it." I will shove an entire, full grown rhinoceros up his ass.

Just one rhino? Think they deserve atleast 2, but then the hassle would be on you to gather them ;D haha don't get me wrong, I appreciate the Volus, but why God why, do they need to be in every single class?

If Volus can do anything, I want my Quarian Female Vanguard now!

And don't forget my Geth Adept!!

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Re: TSA and Datamining suprise

Post by ElSuperGecko on Fri Feb 01, 2013 2:34 pm

Anyone feel like setting up an Asari Biotic Commando squad over the weekend? Four biotics in one team can put out some ungodly amounts of destruction...

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Re: TSA and Datamining suprise

Post by DoomsdayDevice on Fri Feb 01, 2013 3:26 pm

Holy fuck, if this is true, it's pretty big!

Article text:



New co-op mode linked to your single-player decisions.

Files relating to an upcoming Mass Effect 3 DLC have been unearthed in a new patch for the game.

The title update, detailed by BioWare mere hours ago as a simple bug-fix update, has already been data-mined for clues as to the game's upcoming expansions.

Data for a major new multiplayer gameplay mode was uncovered, to be fully implemented in a forthcoming DLC. The mode will use save data from choices made throughout your single-player campaign, including paragon/renegade values, reputation points and overall progress.

The information comes from Clevernoob forum user TSA_383, a reliable source of leaks in the past. It also tallies with a product description for the pack - named Reckoning - recently posted on Reddit, where Xbox Marketplace blurbs have popped up for previous expansions.

"The day of reckoning is nigh!" the description read. "The Reckoning Multiplayer Expansion brings six new never before seen co-op story missions to the game and new co-op gameplay modes. It provides four new maps to conquer and hazard variations of the Earth maps.

Wait, this guy didn't stop the genophage?!

"It also enables reinforcement packs that offer new kits for the salarians, krogans, humans and volus. In-game reinforcement packs now include three new weapons (Chakram Launcher, Blood Pack Punisher and Adas Anti-Synthetic Rifle)."

The above weapons are recent additions to the single-player campaign, which have been expected to make the jump to multiplayer (and, accordingly, TSA_383 has found them during his/her explorations of today's patch). BioWare has also previously spoken of its desire to update maps from previous multiplayer expansion Earth as Hazard versions (so named for their harder nature and environmental hazards, albeit with higher rewards).

A co-op multiplayer mode using single-player data suggests scenarios linked to the Mass Effect 3 story and could let players replay the game's major battles with friends.

Today's information is the latest in a long string of leaks, where details of numerous Mass Effect 3 DLC packs has been spilled online, weeks and months before BioWare has announced the content.

Eurogamer has even asked BioWare why it keeps on happening.

"It's technical reasons," BioWare Montreal producer Fabrice Condominas explained ahead of the launch of previous single-player add-on Omega, an expansion that was known about before the game actually launched. "We're getting better at avoiding that."

"We share a lot of things between DLCs, like the weapons. If you have a weapon on Omega or Leviathan you want to carry on it needs to be detected. Like I say, we're getting better at avoiding it. It shows how people are still passionate."

For BioWare's part, it appears to have tried harder with this latest dump of data.

"I've never seen anything like this one though, it's SUPER clean," TSA_383 enthused. "Like, usually the DLC_shared files even in the patches contained bits of script, all of them had the stuff from Leviathan at least, and this one's more or less blanked. Everything cut.

"Also, the coalesced files aren't able to be opened, I'm not sure if they're encrypted or what but I can't make sense of them at all, whereas every other one had all its details hanging out making suggestive poses... To be clear, a lot of this stuff doesn't technically NEED to be in a patch, it's just that previously they've not removed it and I've been able to leak stuff often months in advance :D."

BioWare has said it will reveal more about its upcoming DLC in mid-February - just ahead of the game's one-year anniversary. Reckoning and a new single-player add-on were teased by the release of two screenshots earlier this week.

The additions are likely to be the last for Mass Effect 3. Work has already begun on Mass Effect 4 at BioWare Montreal, while various BioWare Edmonton staff have spoken of being moved to other projects, such as Dragon Age 3.

Tom Phillips, Eurogamer

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Re: TSA and Datamining suprise

Post by NebuchadnezzaRT on Fri Feb 01, 2013 3:37 pm

DoomsdayDevice wrote:Holy fuck, if this is true, it's pretty big!

Article text:



New co-op mode linked to your single-player decisions.

Files relating to an upcoming Mass Effect 3 DLC have been unearthed in a new patch for the game.

The title update, detailed by BioWare mere hours ago as a simple bug-fix update, has already been data-mined for clues as to the game's upcoming expansions.

Data for a major new multiplayer gameplay mode was uncovered, to be fully implemented in a forthcoming DLC. The mode will use save data from choices made throughout your single-player campaign, including paragon/renegade values, reputation points and overall progress.

The information comes from Clevernoob forum user TSA_383, a reliable source of leaks in the past. It also tallies with a product description for the pack - named Reckoning - recently posted on Reddit, where Xbox Marketplace blurbs have popped up for previous expansions.

"The day of reckoning is nigh!" the description read. "The Reckoning Multiplayer Expansion brings six new never before seen co-op story missions to the game and new co-op gameplay modes. It provides four new maps to conquer and hazard variations of the Earth maps.

Wait, this guy didn't stop the genophage?!

"It also enables reinforcement packs that offer new kits for the salarians, krogans, humans and volus. In-game reinforcement packs now include three new weapons (Chakram Launcher, Blood Pack Punisher and Adas Anti-Synthetic Rifle)."

The above weapons are recent additions to the single-player campaign, which have been expected to make the jump to multiplayer (and, accordingly, TSA_383 has found them during his/her explorations of today's patch). BioWare has also previously spoken of its desire to update maps from previous multiplayer expansion Earth as Hazard versions (so named for their harder nature and environmental hazards, albeit with higher rewards).

A co-op multiplayer mode using single-player data suggests scenarios linked to the Mass Effect 3 story and could let players replay the game's major battles with friends.

Today's information is the latest in a long string of leaks, where details of numerous Mass Effect 3 DLC packs has been spilled online, weeks and months before BioWare has announced the content.

Eurogamer has even asked BioWare why it keeps on happening.

"It's technical reasons," BioWare Montreal producer Fabrice Condominas explained ahead of the launch of previous single-player add-on Omega, an expansion that was known about before the game actually launched. "We're getting better at avoiding that."

"We share a lot of things between DLCs, like the weapons. If you have a weapon on Omega or Leviathan you want to carry on it needs to be detected. Like I say, we're getting better at avoiding it. It shows how people are still passionate."

For BioWare's part, it appears to have tried harder with this latest dump of data.

"I've never seen anything like this one though, it's SUPER clean," TSA_383 enthused. "Like, usually the DLC_shared files even in the patches contained bits of script, all of them had the stuff from Leviathan at least, and this one's more or less blanked. Everything cut.

"Also, the coalesced files aren't able to be opened, I'm not sure if they're encrypted or what but I can't make sense of them at all, whereas every other one had all its details hanging out making suggestive poses... To be clear, a lot of this stuff doesn't technically NEED to be in a patch, it's just that previously they've not removed it and I've been able to leak stuff often months in advance :D."

BioWare has said it will reveal more about its upcoming DLC in mid-February - just ahead of the game's one-year anniversary. Reckoning and a new single-player add-on were teased by the release of two screenshots earlier this week.

The additions are likely to be the last for Mass Effect 3. Work has already begun on Mass Effect 4 at BioWare Montreal, while various BioWare Edmonton staff have spoken of being moved to other projects, such as Dragon Age 3.

Tom Phillips, Eurogamer

The only part of that I hope is not true is that this would be the last DLC, or maybe this is what we have been.waiting for...
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Re: TSA and Datamining suprise

Post by spotlessvoid on Fri Feb 01, 2013 4:05 pm

RavenEyry wrote:TSA continues to be SUPER awesome. Even minor news sites know him now.


fixed
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Re: TSA and Datamining suprise

Post by DoomsdayDevice on Fri Feb 01, 2013 5:05 pm

The Blood Pack Punisher is mentioned, but not the Executioner.

TSA?

Will we get the Executioner as well in MP?

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Re: TSA and Datamining suprise

Post by dorktainian on Fri Feb 01, 2013 5:57 pm

so.....this makes take back earth MP possible then? the true end game?

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