Mass Effect 3 Indoctrination Theorists
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After the reveal

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Post by symbowles Thu Feb 14, 2013 4:53 pm

So I've always had this question nagging in the back of my mind: What happens to ME3 after the reveal? Let me clarify.

As of right now whenever I get to the ending sequence I have to do the following laundry list of things:

1. Run towards the beam
2. Get dummied by Harbinger
3. Wake up and walk in God-awful slow motion to the beam where I have to combat the 3 huskateers and marauder shields.
4. Go up the beam and then walk a mile and a half in slow mo to chat with TIM and Anderson.
5. Starbinger
6. Walk another half mile in slow mo to shoot a tube (will the other choices even need to be there anymore?? Will there be a cinematic or gameplay if you do choose control or synthesis?)
7. Watch a pointless picture montage.

So I guess my question is: how will Bioware adapt the current pile of garbage to the reveal? I mean right now, the current ending can last nearly 20 minutes...I don't want to have to replay this part every time I decide to run through ME3...and if destroy is the only way to beat indoctrination, why do I need to keep picking it? Once we know the answer we aren't going to get tricked into picking the other two options (again unless there's some epic and emotional cinematic or gameplay where you played as a reaperized Shepard and you sabotage the efforts of the galaxy)

Will this portion be removed? adapted? changed completely?

Discuss
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Post by Eryri Thu Feb 14, 2013 5:09 pm

Great opening post. I agree, one of my major problems with the ending is that nothing very much happens, yet it seems to take forever.

Unfortunately I don't think they will be shortened, as if a Reveal takes place I expect it to slot in between the Breath scene and the credits / Stargazer. Bioware's PR folks have stated that they are not "changing" the endings. If they just do something like the above, or add an epilogue, then that will still be true "from a certain point of view". [/Obi wan Kenobi].

However if they actually do change or abridge the game post Harbinger's beam to the Breath Scene, then that would mean that they really were telling blatant porkies.

Shame really, as that train-wreck of an ending really could do with a damn good edit. At least give Shep the ability to run down those damn corridors Bioware!


Last edited by Eryri on Thu Feb 14, 2013 5:12 pm; edited 1 time in total (Reason for editing : clarity)
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Post by DoomsdayDevice Thu Feb 14, 2013 5:41 pm

symbowles wrote:and if destroy is the only way to beat indoctrination, why do I need to keep picking it?

There will always be people who play the game for the first time. They will have to beat indoctrination too. There's no way they're going to take that out.

Besides, if there's a reveal, it'll be awesome to see what actually happens in control/synthesis.
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Post by symbowles Thu Feb 14, 2013 6:24 pm

DoomsdayDevice wrote:
symbowles wrote:and if destroy is the only way to beat indoctrination, why do I need to keep picking it?

There will always be people who play the game for the first time. They will have to beat indoctrination too. There's no way they're going to take that out.

Besides, if there's a reveal, it'll be awesome to see what actually happens in control/synthesis.

True. I guess I was looking more along the lines of condensing the ending somehow..I just find it unreasonable to have to go through the 20 minute ending sequence just to get to the breath scene so I can get up and finish off the reapers...every time I play the game.

And how many people buy a game and download all DLC right that minute? Some I suppose, but not everyone. The game would remain unchanged until the DLC is downloaded, and even then there could be a disclaimer attached to the DLC.

Anything is better than walking in slow motion...hell, just shorten the damn walkways for all I care. Renegade
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Post by BlueLogic Thu Feb 14, 2013 6:52 pm

I think the ending will remain unchanged, just appended. As DD mentioned, someone will be playing for the first time, and the effect shouldn't be diminished for them.

I expect the game will continue regardless of the choice you make. The part that really blows my mind is trying to figure out what will happen after that. Here's my guess (hope): Shep wakes up (is rescued?) in some state of mind based on the "ending" decision that was made. He is either ready to go, or has to be straightened out prior to the second (first actual) attempt at activating the crucible.

Would be awesome if, having "failed" in the decision chamber, Shepard (and the player) suffer hallucinations or some such as they fight their way to the true ending. Perhaps fallen comrades jumping out of nowhere trying to kill him/her.

EDIT: Also, while 20 minutes is rather arduous for those of us who've completed already, it's a drop in the bucket for a 70++ hour series play through.


Last edited by BlueLogic on Thu Feb 14, 2013 6:54 pm; edited 1 time in total
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Post by southbeatz Thu Feb 14, 2013 6:54 pm

All the times Shepard gives someone else medigel when injured yet this one time Shepard cannot give him/herself medigel to move faster? Lol. I think Bioware just felt it was feel more dramatic the way they did it. Think of this as any other mission though. If this is indoctrination and we can break free of it, we still have to endure it, fight it and break free of it since it is part of the game. Maybe if IT is revealed then Bioware will simply add the ability to skip these scenes at the end so that everyone wouldn't have to watch everything every single time. I can't remember offhand but there was something that can be modded to add the ability to skip even these scenes but I never bothered with it. There was something similar in ME2 but it also screwed with conversations and dialogue which sometimes would make a conversation begin and everything the npc said at first would auto skip directly to Shepard's first options.
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Post by symbowles Thu Feb 14, 2013 6:59 pm

I would hope that Bioware has a cut scene that plays out similar to the reveal cut scene in KOTOR...Showing us all the hints and clues through out the game (maybe even the series). Once the scene ends, we see Shepard take the waking breath...as for after... Soul
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Post by southbeatz Thu Feb 14, 2013 7:01 pm

BlueLogic wrote:Would be awesome if, having "failed" in the decision chamber, Shepard (and the player) suffer hallucinations or some such as they fight their way to the true ending. Perhaps fallen comrades jumping out of nowhere trying to kill him/her.

That could be good. Some people that have died during the trilogy could haunt Shepard or attack. There is something else I really wish would be changed. I really really wish it would be changed so badly that I can't express it enough lol. Hackett talks to Shepard when we make it to the end just before Reaper Kid. Bioware needs to cut that pointless bs out and do something actually creative. We had lots of people on the citadel, one being Conrad Verner who was on the Citadel and he has knowledge of dark energy which at one point was possibly intended to be a big deal but the point is Conrad is smart. He could limp out of where ever and Shepard will see that Conrad survived and is alive. This would be a huge morale boost imo and far more believable. Conrad could have a brief chat with Shepard hinting that something is wrong with Shepard.

Conrad could then use the controls and then off Shepard goes to the decision chamber. Then people could wonder, was Conrad really there or was it just in Shepard's mind? It would be better than the dialogue from Hackett.
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Post by BleedingUranium Fri Feb 15, 2013 7:48 am

The decision chamber = Proto-Reaper battle = HuskSaren battle.

It's the final boss, so it's not going to go anywhere.
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Post by symbowles Fri Feb 15, 2013 1:46 pm

BleedingUranium wrote:The decision chamber = Proto-Reaper battle = HuskSaren battle.

It's the final boss, so it's not going to go anywhere.

Depends what a reveal DLC does to the game.
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Post by ElSuperGecko Fri Feb 15, 2013 2:11 pm

symbowles wrote:I would hope that Bioware has a cut scene that plays out similar to the reveal cut scene in KOTOR...Showing us all the hints and clues through out the game (maybe even the series). Once the scene ends, we see Shepard take the waking breath...as for after... Soul

I would love to see this. Would be absolutely epic.
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Post by Lokanaiya Fri Feb 15, 2013 2:45 pm

I agree that the current ending should remain in there, but all thy would have to do is increase Shepard's walk speed by a bit or make it possible to sprint. Personally, I'd also like it if they made it possible to save in the decision chamber or whatever, just so we wouldn't have to go through that whole sequence if we wanted to play JUST the end.
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Post by BlueLogic Fri Feb 15, 2013 3:41 pm

ElSuperGecko wrote:
symbowles wrote:I would hope that Bioware has a cut scene that plays out similar to the reveal cut scene in KOTOR...Showing us all the hints and clues through out the game (maybe even the series). Once the scene ends, we see Shepard take the waking breath...as for after... Soul

I would love to see this. Would be absolutely epic.

This would be amazing. Of course, it'd have to be two and a half hours long to fit it all in, but totally worth it ;)
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Post by symbowles Fri Feb 15, 2013 4:06 pm

BlueLogic wrote:
ElSuperGecko wrote:
symbowles wrote:I would hope that Bioware has a cut scene that plays out similar to the reveal cut scene in KOTOR...Showing us all the hints and clues through out the game (maybe even the series). Once the scene ends, we see Shepard take the waking breath...as for after... Soul

I would love to see this. Would be absolutely epic.

This would be amazing. Of course, it'd have to be two and a half hours long to fit it all in, but totally worth it ;)

I would love for it to start with a black screen and slowly these words appear: "Reaper indoctrination is an insidious means of corrupting organic minds..." obviously with the codex guy saying it in the background, preferably dream-like (pay homage to Acavyos). The scene would then continue with the important evidence throughout the series.
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Post by southbeatz Fri Feb 15, 2013 5:04 pm

Lokanaiya wrote:I agree that the current ending should remain in there, but all thy would have to do is increase Shepard's walk speed by a bit or make it possible to sprint. Personally, I'd also like it if they made it possible to save in the decision chamber or whatever, just so we wouldn't have to go through that whole sequence if we wanted to play JUST the end.

If you wanted to increase walk speed just edit the Coalesced.bin file to create a toggle so it wouldn't affect MP, if you play MP. I never bothered to look for ME3 but I know ME1 and ME2 had the console commands for saving and loading without having to be out of battle.
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Post by Andromidius Fri Feb 15, 2013 5:11 pm

Honestly it should all be kept in there. Removing it would ruin the experience for future gamers.

I'd just add a New Game+ option. "Wake Up." And the game starts again at the Breath Scene.
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Post by ElSuperGecko Fri Feb 15, 2013 5:23 pm

After the Reveal...


...I'm gonna put some sunglasses on, and crack me open a beer.
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Post by Argolas Fri Feb 15, 2013 6:13 pm

DoomsdayDevice wrote:
symbowles wrote:and if destroy is the only way to beat indoctrination, why do I need to keep picking it?

There will always be people who play the game for the first time. They will have to beat indoctrination too. There's no way they're going to take that out.

Besides, if there's a reveal, it'll be awesome to see what actually happens in control/synthesis.

Every single one of my Shepard chose/would choose Destroy so far, but that would make me want to create a Derpard.

-Leave Garrus at the Citadel
-Kill the Rachni in ME1 and save the Breeder in ME3
-Massacre in the suicide mission (send Grunt into the vent?)
-Romance Diana Allers

And finally... Picking Synthesis! alien

Any other suggestions?
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Post by DoomsdayDevice Fri Feb 15, 2013 7:10 pm

Haha, ask Byne, he went for the ultimate failshep playthrough. I think you can have everyone die except Traynor and Joker... not sure.
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Post by Andromidius Fri Feb 15, 2013 7:23 pm

DoomsdayDevice wrote:Haha, ask Byne, he went for the ultimate failshep playthrough. I think you can have everyone die except Traynor and Joker... not sure.

I don't think killing everyone is possible while also choosing Synthesis. Infact, I think its only possible in low EMS Destroy.

Garrus and Tali can die in the Suicide Mission (and Tali can commit suicide).
EDI is killed by Destroy (supposedly).
Javik can never be woken up.
James and Liara can die to Harbinger's beam.
Virmire Survivor can be shot during the Cerberus coup.
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Post by Argolas Fri Feb 15, 2013 7:58 pm

Andromidius wrote:
DoomsdayDevice wrote:Haha, ask Byne, he went for the ultimate failshep playthrough. I think you can have everyone die except Traynor and Joker... not sure.

I don't think killing everyone is possible while also choosing Synthesis. Infact, I think its only possible in low EMS Destroy.

Garrus and Tali can die in the Suicide Mission (and Tali can commit suicide).
EDI is killed by Destroy (supposedly).
Javik can never be woken up.
James and Liara can die to Harbinger's beam.
Virmire Survivor can be shot during the Cerberus coup.

Yeah, James, Liara and EDI will live no matter what, but I wouldn't really shoot for everyone's death, just a really incompetent Shepard 8)
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