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New IP Project

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smokingotter
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Which IP Idea?

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Total Votes : 14
 
 

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Post by TJBartlemus Sat Apr 06, 2013 6:58 am

In the absence of Otter from the original Project X thread, I have stepped up to the challenge to keep the project going. As the project progresses, this original post will be updated along with the progress made.

[poll above will determine which idea for the IP we will go with] Here is what we have for ideas so far:

2nd Cold War

- TJ: - You play as a soldier. (Or something else like an engineer or assasin, etc.)
- The setting is on Earth 5+ years ahead of present times.
- Nano-Science has become huge in the science community, and more particularly in the military setting.
- A second Cold War has broken out between China and the United States. In cause of the starting of the 2nd Cold War, the maps of countries have changed. (I'm thinking of having a melding of Canada and US and perhaps some other countries as well, while China had taken over Russia to re-introduce Communism to the Russian Bloc under a Chinese governement.)
- Secret Program for Nanite Enhanced Soldiers takes a role in the plot.
- Main Character stumbles upon this secret program and becomes recruited.
- Goes through the journey of becoming this new type of soldier, learn about some secret war going on between 2 sides that actually caused/ran both Cold Wars (so some type of truth is revealed) and some plot has to be stopped.

Aspects that I think should be in game...

- Drama
- Espionage / Stealth
- Important Choices

What do you guys think?

- IP Contribution: I like classes, when people suggested Bioware should make a game centered around a specific play-style I was thinking what the heck, especially when you pay attention to how many people actually even like stealth. Stealth is alright, but I think the game should have different playstyles. It's kinda like a hallmark of RPGs which seems to be what you are aiming for with the choices. There should be espionage, etc. But someone should be able to be more head on if they want, kinda like how the DB from TES lets you do.

I like the story, but I think we should reflect real life a little bit more. Right now, science is becoming more and more like a race of it's own as opposed to it being second hand for weaponry. The espionage should center around all kinds of technologies. So as a revision, the world is now competing for the edge in science, that will be what the espionage would center around.

It wouldn't JUST be nanotechnology that is big, and in fact this is why war is breaking out is that as I said it would be because different "factions" of countries are fighting for an edge in science. It should be WWIII! Or maybe, WWIII is becoming like freakishly close to a reality in the world, and these secret programs could tip the balance.

I like the idea of Nanotechnology but Crysis kinda got there first, as well others. However, if the different "classes" instead were different secret programs surrounding different technologies. The stealth class, would make use of nanotechnology. This could also be a bit Meta, if depending on your class, it decides what program the government went with, giving player control over past events even. Which also have different consequences for the future because it means country X gets a certain technology, compared to country Y.

Or that it tips the balance for a world war, in different ways, etc.

Also, I agree to no perfect ending. In fact while I think the "best" scenario could be getting as much peace as possible(though there would still be major loses, probably whole countries taken out of the picture at the end of the day), I also think we could bring another perspective into the picture. Sure, you could save as many countries as possible through consequences, etc. But also there could be ways to end up with only 1 country left, who is badly damaged, or 1 country left and what of humanity is left could either also fall to ruin or work together to advance, etc. I think it should have the kind of ending, where you will have sacrifices and/or loses in exchange for specific outcomes, etc.

- Cmdr Contribution: Why not include cyber warfare, viruses, and spy vs spy kind of ideas too? Since that's the current deal going on between the US and China. You can involve the whole nanotechnology thing but including cyberwarfare into the midst you can have a bit of fun with that

As for countries it would be interesting to see some shifting such as not all of Canada melded with the US. It would also be interesting to have some successionism issues thrown in with even a possible end result (not game ender) result in succession of a certain number of territories into sovereign nations whilst others meld together also based upon choices.

You could be/could not be part of the territories that succeed. It would be nice to do some based upon real life divisions and unioning. For example the Arabian penninsula have been trying to unionize their countries but it really never got off the ground. So you can do things based upon that with historical anamosities keeping the union fragile.

I'm wondering about the typical soldier model. What I wouldn't mind seeing is "progressionism." Not really sure it can work here or not but it's not something we see much in games but it would be awesome to start out as a raw recruit in training (not so convoluted as AC 3's tutorial) but to play the first 3-4 short missions where it is really blended as one big giant mission as if they were real but in the end it turns out to be only part of a simulation (where coincidentally) some things are foreshadowed later on. From there is a newly minted solider who slowly advances in rank. In other words achievements within achievements. Being promoted because you saved a batallion. Being advanced cause you chose to let the civies die, getting demoted because the head hancho got away, gettig demoted over a bar fight, being given certain service medals based on some of the things you did like getting the Purple Heart cause you were wounded in some cinematic (where if you made a different choice you wouldn't have earned it cause maybe you took the catious route). I think a bit of FreeSpace and FreeSpace 2's service medal achievements when I describe this.

Locations - given its sci fi, it doesn't all have to be on earth all the time. War by proxy come to mind. I can see a whole arms race in space amonst the asteroid fields as people who are not supposed to have affiliation suddenly planting flags and claiming territory over other planets, celestial bodies in the name of some company. As does playing characters from several vantage points. Dead Space, COD, and others do this. I like that style too.

Having the characters merge and diverge over time (even repeadedly) around the main character can be fun along with things like shifting allegiances. Some you would expect to happen, others you wouldn't, others still quadruple agents ie working for you but really working for them but funneling info to a 3rd party, but that 3rd party was just a front for the person pulling the strings with choices/consequences for trusting people (I think of the whole trust the Asari then she goes off and kills the head of the government but not so easily identifiable reasons till after it occurs what the motive was so you make a choice based on your personality with the person of the info presented to you at the time then incident happens and a bit later you discover what the true motive was. Depending on earlier choices incident can be severe, devastating, minimal impact, or prevented. But ya I think you might get the idea.

- IP Again: I also want to suggest another degree in the succesion consequences... which is regimes, etc. To sum it up, it could be possible as a consequence, America stops being Democratic. Nations could become Theocratic, or Dictatorships, or ones that were already such might become Democratic, etc. You could also show culture change.

As for this "progressionism", that would be pretty interesting. To drive it even further though, you could potentially go to the extreme ends... where you could be seen as an excellent patriot, or a traitor... possibly adding in the scenario that you'd switch affiliations. In fact I think we should go deeper too, delve into the corruption of politics, etc. Letting the player decide based on what they've experienced and went through, who they think should come out on top. Not that what they say instantly goes, but they can make their choices and play through the game attempting to go with their own values. So if they think country X is wrong about subject D, then they agree with another country on subject D and have choices that could reflect that.

I love your insight on the locations. By proxy? That is already a reality on earth IRL. I can see it happening in space.

However this also made me think about the different technologies between classes. I definitely could see the stealth class making use of proxy technology, both on earth for espionage in certain sitations, and in space to do things like hacking a satallite, etc. Another potential class would be a regular general purpose soldier, their technology focus would actually be enhancement technology.. and what I mean is, like being a cyborg. Their bodies would actually be, synthetic... as in, artificial. In fact, throughout the game you could customize your body, replacing an arm with a gun if you wanted to. Upgrading your eyes to work like binoculars where you can zoom in and out, etc. Heck a couple of classes could be like this, and what class you pick decides the main focus of your customization. It could also add more depth to the story, for example it could be a stigma to be a cyborg among society.

There could also be a heavy class, they would have an Exosuit that is based on some of what we've seen the military developing lately. It's not based on nanotechnology, just robotics namely. This class would have great strength, like pick up a car like it's a soda can kind of strength. It's armor would be made of a brand new alloy created through nanotechnology to be very durable. Their weapons would be particularly heavy.

In space there would both be proxies AND real people, because proxies need to be fixed. As well, if anything goes wrong due to Cyber Warfare then you'd want some Humans ready to fight. This is where the heavy class could come in, their exosuit allows them to leave the ship and attack mid-space. So you'd also have soldiers fighting battlefields in space, kind of like you see in Sci-Fi with Mechs. As well Mechs would be part of such battles, but this class would using the top of the line tech, so maybe the heavy is sent out to straighten things out on the battlefield, etc.

Also speaking of cyber warfare, the stealth class could potentially use that. They could hack cameras, datafeeds, etc. They also, could sabotage enemy robotics, turrets,weapons, etc.

Now get this, if you pick the Stealth class for example. What if, another character will take the place of the other class? So say the heavy could be an enemy you face throughout the game, or the soldier could be an ally, etc? You are suggesting someone would become a traitor like that? BAM, if you play as [insert class here], the Stealth class character ends up to become the character who is feeding intel to an enemy, etc.

No apologizing, this is awesome ideas we are throwing out here!

Expanding on the cyborg idea... you mentioned a fresh solider, right? Well what if this soldier was a regular Joe, he/she got severely damaged to the point where he/she was paralyzed completely with no chance to move again and the military randomly offered them a position in a top secret program. This person with no combat ability, had their life completely shit even before the accident but they've wanted to make a difference.

The program would involve completely replacing most of their body. Mainly their brain is almost the only thing untouched.

This may not be THAT original. But I think these kinds of scenarios play out the best for the average people playing them because they can relate and imagine that it would've been them in the scenario. It definitely explains how the character came across such a top secret program. The government would need people like them, because not many people would WANT to have such extensive modification.

Also not all of the classes would need to have shitty lives, their lives would probably differ... but the way they find out could be the same, the main character ends up in said accident.

- Maffer's Contribution: Global politics might be a bit complicated to do believably, especially for a first game. It might be better to just touch on some of these issues as a sub plot instead of centering the story around them.

Some things to think about for the main character:

Is the main character already have a clearly defined job/personality like Shepard or can you have a disparate origin story like in Dragon Age: Origins? The former allows for a more clearly defined and memorable main character and simplifies interactions with other characters. The latter gives the player a greater sense of control over their character.

I'd recommend thinking of both some emotional themes (love, guilt, anger, vengeance, control, ect.) to touch on as well as some more intellectually based themes (nano-technology, politics, space flight, ect).

Survival Situation Game

- TJ - I had another idea in the last hour or so. I was thinking that we could do a modern version of Zork. As a child I loved playing "What if?" games wit my siblings and would create a situation that would take a lone survivor far away from civilization that the player would have to react to what is given to him/her. The player could also create their own goals too. For ex. trying to get back to civilization or just plain surviving.

So in essence, it would be an openish world game that would allow you to do what is within reason. (Would a sandbox game be the proper term for this type of game?)

I imagine in like one situation, the player just survived a helicopter crash in the middle of say...a forest. He/She would have to find supplies to survive, create a shelter, make a fire, etc. Pretty much whatever they wanted to do with what they have on hand. Various different things could also pop up to throw a wrench into the situation, like a Slenderman type character showing up unexpectedly, or finding a witch...

A strategy said person could do as well could be (no kidding here) attempt to create a giant fire to gain attention of people. As consequence it could put the person in danger or kill them.

The person could also choose that their goal is actually to start a new life in the forest. Find a pet. Find more people. Create a village. Find love. Etc.

There would also be other RPG elements like customization as well.

Evolution / Progression

- Ironic Particle - If I tried to think of an idea, the prominent one is not an RPG... but basically, an Evolution game. Like Spore, except it would be more realistic and would have different ways for your life to start out. As well, an underwater stage for evolution, and possibilities for things like underwater cities. Spore was dumbed down and limited because of EA, so my idea is to go with what Will Wright wanted... a game that is actually about Evolution. It would also have more realistic terraforming because SimEarth is old as hell and there is no alternatives. We know this scale is doable because Spore had most of this either done or planned, and were ONLY canceled because EA didn't think it was cute and dumbed down enough for the masses.
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Post by Fur28 Sat Apr 06, 2013 7:26 am

I think the survival game(if chosen) could include elements from Day Z(mmo zombie survival game), where aside from surviving from the zombies you also had to take care of your body. Like finding food and water to not die of starvation, also finding blood bags to not die of blood loss(if attacked).

And an awesome thing about the game is the night, you cant see anything unless you have flares, wich can be included in the game with the fireplace and torches.

Also, let´s add a bit of minecraft :D, like crafting, like weapons or other useful stuff

edit: OMG I practically said "let´s do Minecraft" :D

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Post by TJBartlemus Sat Apr 06, 2013 7:29 am

Fur28 wrote:I think the survival game(if chosen) could include elements from Day Z(mmo zombie survival game), where aside from surviving from the zombies you also had to take care of your body. Like finding food and water to not die of starvation, also finding blood bags to not die of blood loss(if attacked).

And an awesome thing about the game is the night, you cant see anything unless you have flares, wich can be included in the game with the fireplace and torches.

Also, let´s add a bit of minecraft :D, like crafting, like weapons or other useful stuff

Indeed. Adding RPG elements like that would be cool too. We can also take aspects from things like MMO's like the feature to send followers to go do tasks while you do something else. Then they come back after an amount of time with the task completed.

The ability to build up a society would be cool too.
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Post by Fur28 Sat Apr 06, 2013 7:32 am

TJBartlemus wrote:
Fur28 wrote:I think the survival game(if chosen) could include elements from Day Z(mmo zombie survival game), where aside from surviving from the zombies you also had to take care of your body. Like finding food and water to not die of starvation, also finding blood bags to not die of blood loss(if attacked).

And an awesome thing about the game is the night, you cant see anything unless you have flares, wich can be included in the game with the fireplace and torches.

Also, let´s add a bit of minecraft :D, like crafting, like weapons or other useful stuff

Indeed. Adding RPG elements like that would be cool too. We can also take aspects from things like MMO's like the feature to send followers to go do tasks while you do something else. Then they come back after an amount of time with the task completed.

The ability to build up a society would be cool too.
Ok, we could do like the Assasin´s creed series, where you send assasins to diferent regions throught a map to do mission, we could add that these companions can die if they aren´t "good" enough for the task we send them

Also, I guess to do the society thing, more people most survive the accident

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Post by TJBartlemus Sat Apr 06, 2013 7:34 am

Alright. So to get this Project moving I am setting up a list of things that need to be done by the end of the 7th.

- create initial list of members
- create company name
- determine premise / game type of the IP

Secondary Task

- find and recruit more members contributing to the project
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Post by Fur28 Sat Apr 06, 2013 7:40 am

So in the "Company" (:P) Name, I say we honor the Indoctrination Theory in some way.
no, "dream team" isn´t allowed :P

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Post by TJBartlemus Sat Apr 06, 2013 7:42 am

Proposed Team Member List (so far)

- TJBartlemus
- Fur28
- smokingotter
- Ironic Particle

Does anyone object?

------

On company names...I can't think of any right now...

------

On Premise / Game Type - I think the survival game has potential. What game type should it be?
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Post by TJBartlemus Sat Apr 06, 2013 7:43 am

Fur28 wrote:So in the "Company" (:P) Name, I say we honor the Indoctrination Theory in some way.
no, "dream team" isn´t allowed :P

Yes we should. Give honor to the idea that brought us all together.

[And The Dream Team would be perfect... ;)]
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Post by smokingotter Sat Apr 06, 2013 7:48 am

Premise: "Legacy"

Earth's first interstellar expedition is sent to Alpha Centauri when it's discovered that alien signals are originating from that area of space from planet Alpha 012 that also goes by the name Legacy. You play John/Jane Holt a science officer on the spaceship Promise and are put into cryogenic sleep for the long journey in hopes of first contact with another sentient species.

You wake up years later having crashed landed on the planet in question. The escape pods of your 8 crew members are mysteriously missing. You come out of you ship to find a planet that appears to be torn apart by war.

Your resources are limited. You have to make the right choices to survive. Use your Linguistic Integrated Neural Graphic Operations device to interact with the different species and dangerous animals. Try to reunite with your crew, find out what is happening on Legacy. This game will be heavily dialogue driven.

Sprite based rpg, made using RPG maker.

Edit: teaser image https://imgur.com/xbfj6DN
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Post by Terramine Sat Apr 06, 2013 2:05 pm

TJBartlemus wrote:
Fur28 wrote:So in the "Company" (:P) Name, I say we honor the Indoctrination Theory in some way.
no, "dream team" isn´t allowed :P

Yes we should. Give honor to the idea that brought us all together.

[And The Dream Team would be perfect... ;)]
Or, we could call ourselves "Hallucinatory Quacks" Tinfoil Hat
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Post by Terramine Sat Apr 06, 2013 2:08 pm

smokingotter wrote:Premise: "Legacy"

Earth's first interstellar expedition is sent to Alpha Centauri when it's discovered that alien signals are originating from that area of space from planet Alpha 012 that also goes by the name Legacy. You play John/Jane Holt a science officer on the spaceship Promise and are put into cryogenic sleep for the long journey in hopes of first contact with another sentient species.

You wake up years later having crashed landed on the planet in question. The escape pods of your 8 crew members are mysteriously missing. You come out of you ship to find a planet that appears to be torn apart by war.

Your resources are limited. You have to make the right choices to survive. Use your Linguistic Integrated Neural Graphic Operations device to interact with the different species and dangerous animals. Try to reunite with your crew, find out what is happening on Legacy. This game will be heavily dialogue driven.

Sprite based rpg, made using RPG maker.

Edit: teaser image https://imgur.com/xbfj6DN
Why Alpha Centauri? Shouldn't we be a bit more unique about it?
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Post by TJBartlemus Sat Apr 06, 2013 5:19 pm

smokingotter wrote:Premise: "Legacy"

Earth's first interstellar expedition is sent to Alpha Centauri when it's discovered that alien signals are originating from that area of space from planet Alpha 012 that also goes by the name Legacy. You play John/Jane Holt a science officer on the spaceship Promise and are put into cryogenic sleep for the long journey in hopes of first contact with another sentient species.

You wake up years later having crashed landed on the planet in question. The escape pods of your 8 crew members are mysteriously missing. You come out of you ship to find a planet that appears to be torn apart by war.

Your resources are limited. You have to make the right choices to survive. Use your Linguistic Integrated Neural Graphic Operations device to interact with the different species and dangerous animals. Try to reunite with your crew, find out what is happening on Legacy. This game will be heavily dialogue driven.

Sprite based rpg, made using RPG maker.

Edit: teaser image https://imgur.com/xbfj6DN

I actually really like this idea. :P I'm changing my vote to this.
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Post by smokingotter Sat Apr 06, 2013 8:19 pm

I don't know just throwing ideas out, everything is subject to change but that is what I was thinking, in that ball park area.

BTW: We don't have to be experts at programming to make a game: http://www.rpgmakerweb.com/

According to their faq if you make a game you are also free to sell/distro it. I think this is like training wheels game development but you know, not like I'm a expert programmer.
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Post by Terramine Sat Apr 06, 2013 8:40 pm

smokingotter wrote:I don't know just throwing ideas out, everything is subject to change but that is what I was thinking, in that ball park area.

BTW: We don't have to be experts at programming to make a game: http://www.rpgmakerweb.com/

According to their faq if you make a game you are also free to sell/distro it. I think this is like training wheels game development but you know, not like I'm a expert programmer.
I think it's a nice start, get used to a basic process before moving onto bigger things.
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Post by TJBartlemus Sat Apr 06, 2013 9:02 pm

smokingotter wrote:I don't know just throwing ideas out, everything is subject to change but that is what I was thinking, in that ball park area.

BTW: We don't have to be experts at programming to make a game: http://www.rpgmakerweb.com/

According to their faq if you make a game you are also free to sell/distro it. I think this is like training wheels game development but you know, not like I'm a expert programmer.

I think this engine / premise would be a good place to start I think. Once we get more people and moving forward, we can move into other types of games / engines, and bigger projects as well. :P
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Post by TJBartlemus Sun Apr 07, 2013 4:55 am

Figured out a potential company name. "ITC Gaming". Stands for Indoctrination Theory Community Gaming. So simple it's genius! :P
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Post by TJBartlemus Sun Apr 07, 2013 5:36 am

Okay. Until others speak up that they want to join the company, here is the current list of members.

ITC Gaming

Founders: Smokingotter, TJBartlemus, Fur28, Ironic Particle (Banshee too if he joins)

I think our next task is to elect a CEO. (Only Founders can vote, and be up for nomination. Also you cannot vote for yourself.) The CEO's tasks will be to provide direction for the company. CEO however will not be all powerful. Big decisions will be made by vote by the board members. (founders are automatically on the board) CEO's vote will count for 2 people though...

My nomination for CEO is Smokingotter.
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Post by smokingotter Sun Apr 07, 2013 5:45 am

I vote for TJ would vote for fur but he wants to skin me and sell my expensive fur for profit. Otter

Edit: In other news I have friend who is interested in this project. He has some experience in game development and works as a programmer. I will fill him in on details tomorrow.
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Post by Terramine Sun Apr 07, 2013 1:59 pm

smokingotter wrote:I vote for TJ would vote for fur but he wants to skin me and sell my expensive fur for profit. Otter

Edit: In other news I have friend who is interested in this project. He has some experience in game development and works as a programmer. I will fill him in on details tomorrow.
I'd vote otter for CEO but I don't know if we can rely on him, seems to be busy a lot lol!
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Post by TJBartlemus Sun Apr 07, 2013 5:05 pm

IronicParticle wrote:I'd vote otter for CEO but I don't know if we can rely on him, seems to be busy a lot lol!

So is that a positive vote for Otter? Or not? :P
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Post by Terramine Sun Apr 07, 2013 5:40 pm

TJBartlemus wrote:
IronicParticle wrote:I'd vote otter for CEO but I don't know if we can rely on him, seems to be busy a lot lol!

So is that a positive vote for Otter? Or not? :P
Sure, why not :P
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Post by TJBartlemus Sun Apr 07, 2013 6:16 pm

IronicParticle wrote:
TJBartlemus wrote:
IronicParticle wrote:I'd vote otter for CEO but I don't know if we can rely on him, seems to be busy a lot lol!

So is that a positive vote for Otter? Or not? :P
Sure, why not :P

Okay. So that is 2 votes Otter, 1 vote me. Fur and Banshee still need to vote.
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Post by Guest Sun Apr 07, 2013 7:08 pm

RPG Maker should be easy enough for a group starter project btw :). I even have the newest version, and I made 2 games with it in high school.

(One was for a business type class, where I turned an RPG into a children's Math Quiz Adventure game - answering questions right, leveled you up without grinding. I got perfect marks. In battles, Addition was healing, subtracting was damaging, multiplying was buffing, and dividing was debuffing!

Another was for a basic RPG where locations were named after landmarks/towns in my local area, which was awesome, and I learned how to make real dungeons and a couple branching paths and neat scripted events, like your hometown being returned to as a smoldering wreck, and dragons roosting atop a waterfall, that you have to fight one by one, then altogether! Princess Garnet from Final Fantasy 9 also joins you as a healer, because she went through a dimensional wormhole and got trapped in this world for years ROFL

Both were on RPG Maker 2000 though. I haven't used 2003, and I didn't do much on VX when I had it)

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Post by Terramine Sun Apr 07, 2013 8:37 pm

SwobyJ wrote:RPG Maker should be easy enough for a group starter project btw :). I even have the newest version, and I made 2 games with it in high school.

(One was for a business type class, where I turned an RPG into a children's Math Quiz Adventure game - answering questions right, leveled you up without grinding. I got perfect marks. In battles, Addition was healing, subtracting was damaging, multiplying was buffing, and dividing was debuffing!

Another was for a basic RPG where locations were named after landmarks/towns in my local area, which was awesome, and I learned how to make real dungeons and a couple branching paths and neat scripted events, like your hometown being returned to as a smoldering wreck, and dragons roosting atop a waterfall, that you have to fight one by one, then altogether! Princess Garnet from Final Fantasy 9 also joins you as a healer, because she went through a dimensional wormhole and got trapped in this world for years ROFL

Both were on RPG Maker 2000 though. I haven't used 2003, and I didn't do much on VX when I had it)
Well.... do you want to help out?
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Post by Fur28 Mon Apr 08, 2013 4:48 am

I vote for otter

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