Inheritances: Consequence - Conversation Thread - Just For Fun

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Thu Jan 10, 2013 11:37 pm

Can someone explain to me how Constitution´s "Check" works?

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Thu Jan 10, 2013 11:45 pm

It looks like everyone did their character sheets, so all we have to do is wait for Arian and we can start.
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Thu Jan 10, 2013 11:45 pm

estebanus wrote:
RavenEyry wrote:
estebanus wrote:
RavenEyry wrote:You can be the heir if you want too. Knight would fit well for royalty.
Sure, but what exactly is the prmise of it all. I do't even know where it's supposed to play or what exactly is going on.
Arians thread 'Inheritances: consequence' has the setting and character stuff.

Basically, we're playing the heir to a small nation and their team of friends and retainers. The old ruler just died so the heir is rushing home.
Cool. Do I have an army?

No; you do not have an army; that's one of the problems you're going to have to deal with. :devil:

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Thu Jan 10, 2013 11:49 pm

Fur28 wrote:
CoolioThane wrote:We all wanna work together if poss?
obviously

ok, first Classes
Ranger
Expert
Knight
Mage
Wanderer
Fighter

What combinatios or temawork ca be make with this?
We can have the Knight and Fighter be the frontline tanks, Ranger, Mage and Wanderer behind them with ranged attacks, and the Expert go and attack the enemies from behind.

That all depends on what weapons we have at the time though.
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Thu Jan 10, 2013 11:51 pm

Selim Bradley wrote:
Fur28 wrote:
CoolioThane wrote:We all wanna work together if poss?
obviously

ok, first Classes
Ranger
Expert
Knight
Mage
Wanderer
Fighter

What combinatios or temawork ca be make with this?
We can have the Knight and Fighter be the frontline tanks, Ranger, Mage and Wanderer behind them with ranged attacks, and the Expert go and attack the enemies from behind.

That all depends on what weapons we have at the time though.
Sounds good, my fighter with crossbow might come in handy

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Thu Jan 10, 2013 11:52 pm

RavenEyry wrote:Hopefully I'll be as badass as the guy I'm based on. He held a doorway against endless enemies for ten minutes with only an empty rifle.

You son of a bitch. I KNOW who you're playing!

Gaunt's Ghosts! Mkvenner! Last weilder of Cwhlhwl!

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by CoolioThane on Thu Jan 10, 2013 11:55 pm

I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Thu Jan 10, 2013 11:56 pm

Fur28 wrote:Can someone explain to me how Constitution´s "Check" works?

Something bad happens to you in a fight; you're horrificaly injured.

You are about to die. Make some kind of random number; if you get one lower than your score, congraurlation! You survived against all odds, hanging on by sheer willpower.

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Thu Jan 10, 2013 11:56 pm

CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
S'ok.

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Thu Jan 10, 2013 11:56 pm

CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
night,
we need to know everyone´s time and sleep hours, so we can coordinate

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Thu Jan 10, 2013 11:58 pm

Arian Dynas wrote:
Fur28 wrote:Can someone explain to me how Constitution´s "Check" works?

Something bad happens to you in a fight; you're horrificaly injured.

You are about to die. Make some kind of random number; if you get one lower than your score, congraurlation! You survived against all odds, hanging on by sheer willpower.
wait whats my score?
or do i need dices for the rest of the game?

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Thu Jan 10, 2013 11:59 pm

Fur28 wrote:
CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
night,
we need to know everyone´s time and sleep hours, so we can coordinate
I also suggest that we do it the way some of my other online friends do it. The DM posts the event, gives the players 24 hours to respond, and then the DM tells the results of our actions and sets up the next event.

edit: You need a 20-sided dice or a random number generator. I'd suggest the latter if you don't have the former since there are free random number generator sites.
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Fri Jan 11, 2013 12:10 am

Selim Bradley wrote:
Fur28 wrote:
CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
night,
we need to know everyone´s time and sleep hours, so we can coordinate
I also suggest that we do it the way some of my other online friends do it. The DM posts the event, gives the players 24 hours to respond, and then the DM tells the results of our actions and sets up the next event.

edit: You need a 20-sided dice or a random number generator. I'd suggest the latter if you don't have the former since there are free random number generator sites.

Much like this one; http://www.random.org/

And yes, that was the way I was planning on doing this; going through the character backstories right now. Maximized Action opened a can of worms by choosing Shiir. I just want to make it clear, if I didn't in text; the Shiir are NOT human. They are VERY not human. They are my Fremen/Vampire/Werewolf/Catfish/Ferengi/Twi'Leks. And as far as stats go; if all of your stats are below a 15, or the average of them all is less than 10, go ahead and re-roll them.

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Fri Jan 11, 2013 12:16 am

Arian Dynas wrote:
Selim Bradley wrote:
Fur28 wrote:
CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
night,
we need to know everyone´s time and sleep hours, so we can coordinate
I also suggest that we do it the way some of my other online friends do it. The DM posts the event, gives the players 24 hours to respond, and then the DM tells the results of our actions and sets up the next event.

edit: You need a 20-sided dice or a random number generator. I'd suggest the latter if you don't have the former since there are free random number generator sites.

Much like this one; http://www.random.org/
Thanks, should i put the intervals from 3 to 20, to represent the three dices

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Fri Jan 11, 2013 12:17 am

Fur28 wrote:
Arian Dynas wrote:
Selim Bradley wrote:
Fur28 wrote:
CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
night,
we need to know everyone´s time and sleep hours, so we can coordinate
I also suggest that we do it the way some of my other online friends do it. The DM posts the event, gives the players 24 hours to respond, and then the DM tells the results of our actions and sets up the next event.

edit: You need a 20-sided dice or a random number generator. I'd suggest the latter if you don't have the former since there are free random number generator sites.

Much like this one; http://www.random.org/
Thanks, should i put the intervals from 3 to 20, to represent the three dices
It would be 3 to 18.
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Fri Jan 11, 2013 12:17 am

Selim Bradley wrote:
Fur28 wrote:
Arian Dynas wrote:
Selim Bradley wrote:
Fur28 wrote:
CoolioThane wrote:I'm going to bed now, sorry if that effs up the game! It's midnight and my eyes are failing me!
night,
we need to know everyone´s time and sleep hours, so we can coordinate
I also suggest that we do it the way some of my other online friends do it. The DM posts the event, gives the players 24 hours to respond, and then the DM tells the results of our actions and sets up the next event.

edit: You need a 20-sided dice or a random number generator. I'd suggest the latter if you don't have the former since there are free random number generator sites.

Much like this one; http://www.random.org/
Thanks, should i put the intervals from 3 to 20, to represent the three dices
It would be 3 to 18.
yeah, missed that Grin

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Fri Jan 11, 2013 12:33 am

Hey Fur, who is you character based off of?
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Fri Jan 11, 2013 12:38 am

Selim Bradley wrote:Hey Fur, who is you character based off of?
the sword and crossbow is taken from Ezio in AC:Brotherhood and also Corvo from Dishonored (now also a shield), because he uses the same strategy.
Personality i just made him up. Was going to add a bit of sci fi to his story, but decided no at the end

(he was going to be sword and shield, the later being his main weapon)

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Fri Jan 11, 2013 12:40 am

Question: Having high Constitution helps in any way or lower would have been better?

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Fri Jan 11, 2013 12:43 am

Fur28 wrote:Question: Having high Constitution helps in any way or lower would have been better?
You always want to have as high atats as possible, since when you have to pass a check you have a higher probability of passing it since more numbers are lower to or equal to your stat.
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Fri Jan 11, 2013 12:45 am

Fur, Selim; is it a language barrier problem, an inexperience problem, or a "DM-Didn't explain enough problem" that we're having? Let me know so I can do something about that if I have to.

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Fri Jan 11, 2013 12:47 am

Arian Dynas wrote:Fur, Selim; is it a language barrier problem, an inexperience problem, or a "DM-Didn't explain enough problem" that we're having? Let me know so I can do something about that if I have to.
I think he was offline when you explained that, so I was just repeating your words.
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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Arian Dynas on Fri Jan 11, 2013 12:47 am

Ok, good.

Also, if your sentbox is completely full, people still get messages you send them, you just don't get a copy; right?

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Fur28 on Fri Jan 11, 2013 12:48 am

Selim Bradley wrote:
Fur28 wrote:Question: Having high Constitution helps in any way or lower would have been better?
You always want to have as high atats as possible, since when you have to pass a check you have a higher probability of passing it since more numbers are lower to or equal to your stat.
oh, ok, i misread Arian, i though i had to roll something higher than my Constitution, sorry first time doing this, dont worry wont miseread again

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Re: Inheritances: Consequence - Conversation Thread - Just For Fun

Post by Hanako Ikezawa on Fri Jan 11, 2013 12:49 am

Arian Dynas wrote:Ok, good.

Also, if your sentbox is completely full, people still get messages you send them, you just don't get a copy; right?
Send me a message and we'll find out.
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