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Post by Hanako Ikezawa on Mon Aug 25, 2014 7:33 am

Eryri wrote: I take it that the Templar Specialisation will be off limits to fighters for the same "story reasons"?
No, Templar as a specialization is still in.
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Post by Hanako Ikezawa on Mon Aug 25, 2014 7:37 am

Rifneno wrote:So they decided rather than not make their NPCs retarded, they're going to take the choice to do bad stuff away from us.

Show of hands, who still has faith this game won't be a pile of crap?
Evil classes are still in, like the Necromancer specialization for Mages. Just not Blood Mage.

As for your question, I do.


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Post by Hanako Ikezawa on Mon Aug 25, 2014 8:24 am

Another reason Blood Mage is out is probably because unlike magic/stamina, health doesn't regenerate all the way after every battle.
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Post by RavenEyry on Mon Aug 25, 2014 9:07 am

They said early on people would react to your specialization this time, so no blood mages walking around with no comment.

I guess that's another corner that got cut.
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Post by Rifneno on Tue Aug 26, 2014 8:32 pm

Hanako Ikezawa wrote:
Rifneno wrote:So they decided rather than not make their NPCs retarded, they're going to take the choice to do bad stuff away from us.

Show of hands, who still has faith this game won't be a pile of crap?
Evil classes are still in, like the Necromancer specialization for Mages. Just not Blood Mage.

As for your question, I do.
Necromancers have barely even been mentioned in the series, while "TEH BLUD MAGIK!" has been the go-to battle cry of every fascist in the series.  No, it is not the same thing.

I was talking about people, not living essences of naivety.  I thought that went without saying.  It's just automatically assumed that you think everything will be the bestest ever and that the swimming pools full of snake oil you've bought hasn't soured you on believing in the best in everyone that's trying to sell something.

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Post by Hanako Ikezawa on Tue Aug 26, 2014 9:04 pm

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Post by Hanako Ikezawa on Tue Aug 26, 2014 9:19 pm

Rifneno wrote:
Hanako Ikezawa wrote:
Rifneno wrote:So they decided rather than not make their NPCs retarded, they're going to take the choice to do bad stuff away from us.

Show of hands, who still has faith this game won't be a pile of crap?
Evil classes are still in, like the Necromancer specialization for Mages. Just not Blood Mage.

As for your question, I do.
Necromancers have barely even been mentioned in the series, while "TEH BLUD MAGIK!" has been the go-to battle cry of every fascist in the series.  No, it is not the same thing.

I was talking about people, not living essences of naivety.  I thought that went without saying.  It's just automatically assumed that you think everything will be the bestest ever and that the swimming pools full of snake oil you've bought hasn't soured you on believing in the best in everyone that's trying to sell something.
I never said Necromancer was the same thing as Blood Mage. I just said that evil specializations are still in the game.

And aw, it's cute how little you know about me.
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Post by Hanako Ikezawa on Tue Aug 26, 2014 10:20 pm

Multiplayer FAQ

Will Dragon Age: Inquisition have multiplayer?

· Yes, the multiplayer mode in Dragon Age: Inquisition will feature action-packed, four-player cooperative quests separate from the single-player open-world story.

What does the multiplayer in Dragon Age: Inquisition include?

· Dragon Age multiplayer is an action-packed dungeon-crawling four-player co-op experience that lets gamers to play with their friends for the first time in the Dragon Age franchise.

· Following the success of Mass Effect 3's multiplayer mode, Dragon Age multiplayer includes fast-paced matches requiring strategic team gameplay while adding Inquisition's tactical class combat and extensive loot and crafting systems.

Was multiplayer (MP) mode created by the same team that made single-player (SP)?

· MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.

Will playing MP be required to get the full-game experience?

· No. The SP campaign is separate from MP. In SP, you have the support of three specialists who can send agents to missions. MP characters are agents. At the start of a MP mission, you will hear one of the specialists explaining the goal of your mission.

Is MP going to affect my endings in SP?

· No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. We simply want to give our fans the chance to play with their friends for the first time in the Dragon Age universe.

Will MP have in-game purchases?

· Yes. Platinum is the name of the currency that you can buy with money. Our philosophy for MP—and we are adamant about it—is that you can buy anything with gold coins, which is the currency you get from dungeon-crawling. There will be no pay wall.

Why did you decide to add MP?

· We wanted to give Dragon Age fans the opportunity to play with their friends for the first time in the franchise.

There was a leak of DAI achievements with exclusive MP achievements. Is that the case?

· There will be no exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve engagement. We will have a full challenge system implemented at launch, letting you pursue and track dozens of different challenges. Completing a challenge may also give you a reward. The challenge system will also be used to implement weekly operations. Every week, we will launch a new operation. Complete the operation, and you will receive a reward.

Will people who pay to get that extra edge online?

· First and foremost, our goal is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to.

How long has your team been working on MP?

· Over two years. After Mass Effect 3 MP's success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise.

Why four-player co-op instead of a full MP campaign?

· In Dragon Age: Inquisition, we wanted to focus on five key aspects: Open World, Story, Characters, Visuals, and Inquisition. We also have a new engine (Frostbite 3), and we had to create many new tools to support the huge amount of cinematics and localization that a BioWare title requires. A full MP campaign would have been another layer of complexity, and we decided it wasn't the right time for the franchise to take on that feature.

How is crafting different between SP and MP?

· Dragon Age multiplayer is about mastering the fight with friends in a party-based adventure, and crafting is a key element of progression. Through crafting, you will be able to create new items that will make you better at fighting. There is some overlap between SP and MP recipes, and some are exclusive to one mode or the other. Crafting also lets you create new armors. If you craft a set of Alchemist Armor, you unlock that character, who can then open up a lot of possibilities on MP missions. You can also craft new armors for characters you already own. They will give your character a new special look but no extra stats. In SP you gather materials through exploration. In MP you salvage items to get them.

What kind of loot can I get in a dungeon?

· You will find gold coins and items (not potions), and at the end of a mission, you can use gold coins to buy chests. They will contain a variety of different items (weapons, weapon mods, potions, runes, armor, etc.). We are developing Dragon Age multiplayer with quick engagement in mind. We want it to be easy to play a round, acquire new loot, and jump back into the action. Now that you have new cool weapons and armor, why wouldn't you try another mission?

Is any sort of app planned for Dragon Age multiplayer?

· BioWare understands that players can expend a lot of time going through their inventory and crafting new items. We also understand that when you are online with your friends, you want to get into action quickly. With these needs in mind, we developed the Inquisition HQ. There, you will be able to access all of your MP characters and their inventory. You will be able to change your loadout, salvage items, and craft new items. You can do all that on the go because it will run on PCs, tablets, and smartphones. We will give more details about Inquisition HQ in the following months.

Do I get to transfer items from SP to MP? Or vice versa?

· In Dragon Age: Inquisition, you are in charge of the Inquisition, and in Dragon Age multiplayer, you control a few agents of the Inquisition. There is no connection between SP items and MP items on purpose. We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not.

How do I unlock new characters?

· In Dragon Age multiplayer, changing the party composition with new characters can be the difference between failing and succeeding. You can unlock new characters by crafting their armor. Crafting materials are acquired by salvaging items such as weapons and weapon mods. You may also get a new armor in a chest that you can buy with gold coins. Getting a new character is definitely a goal to be pursued on Dragon Age multiplayer.

How many MP characters will be available at launch?

· Twelve characters, four for each class (warrior, rogue, and mage), will be available at launch. Characters from the same class can be very different. For example, let's take a Legionnaire and a Reaver. A Legionnaire can handle a weapon and shield and plays the role of a classic tank. Generating aggro and soaking up damage are his main role in a party. The Reaver is a two-handed warrior who focuses more on dealing damage and generating aggro, and her skills can buff herself or the entire party. The Legionnaire and the Reaver are both warriors, but depending on your party composition and your style, one may be more suitable than the other.

Can I trade items?

· No. Dragon Age multiplayer won't have an auction house or another system to transfer items between players. If you are unhappy with an item, you can salvage it and get crafting materials. Better weapons give better crafting materials. You can use these materials craft new items in-game or at your Inquisition HQ.

What is the level cap for MP?

· The level cap for Dragon Age multiplayer is 20. Once you hit level 20, you can promote your character, which will give you an extra attribute point for your MP characters. Promoting a character will also give you more Prestige points for the leaderboards.

Are you going to release new characters?

· Dragon Age multiplayer will launch with 12 MP characters, and we will release new characters after launch.
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Post by Eryri on Tue Aug 26, 2014 10:27 pm

I'm glad MP has no effect on the SP campaign. It's not my sort of thing at all. It's amusing that they had to specifically state that it won't have all the things that people found annoying about ME3's MP - like a requirement to play it to get the "best" endings. Graphics look good though.
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Post by DSharrah on Tue Aug 26, 2014 10:37 pm

MP for DAI sounds interesting...but I sure do wish that game producers would realize that strong single player titles don't need this. At least having one not affect the other is a welcome addition...

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Post by Rifneno on Wed Aug 27, 2014 11:19 am

Hanako Ikezawa wrote:How long has your team been working on MP?

·         Over two years. After Mass Effect 3 MP's success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise.

Wait, we haven't heard from that idiot Fagnan in a while... could he... oh no... I'm scared.

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Post by ZerebusPrime on Wed Aug 27, 2014 4:32 pm

...........and no one asked if there could be a Qunari Headbutt Huddle....
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Post by Hanako Ikezawa on Wed Aug 27, 2014 6:36 pm

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Post by DSharrah on Sat Aug 30, 2014 6:23 pm

Hmmm...I just finished playing Legacy to wrap up my most recent play through of DA2 (trying to remind myself of some of the lore in preparation of DAI)...and something struck me after a recent discussion here. Rif posed a great question about if it was reasonable to assume that "Andraste" had body jumped into Hessarian. And it has been posited that "Andraste" may be Flemeth as well...we learn (albeit from what may be a questionable source) that Flemeth supposedly raises a "daughter" only to train them magically and then "possess" their bodies. Giving some in game lore to back up the idea of body hopping. Back to Legacy...one of the more interesting discussions regarding the conclusion of the DLC centered on who leaves the prison - was it Larius/Janeka or was it Corphyeus (sp?)? Again, most assume that this is possible because of the body hopping...

I think that it is pretty safe to assume that the game is being pretty straight foward and honest with the possibility that Corphyeus (again sp?) is one of the Tevinter Magisters that tried to breach the Golden City. The magisters were heavily influenced by what they knew as the "old gods". So, finally the question...is the ability to body hop (as suggested that the Flemeth can do, that we are told how the Archdemon can do, and how it is suggested that Corphyeus (sp?) can do) - something learned from the old gods? And if so, does that suggest that Flemeth has some connection to the old gods themselves...or merely their puppets, the magisters?

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Post by Hanako Ikezawa on Thu Sep 04, 2014 12:46 am

The Love Interest List is finalized.

Blackwall: Heterosexual
Cassandra: Heterosexual
Cullen: Heterosexual(available to Elves and Humans only)
Dorian: Homosexual
Iron Bull: Bisexual
Josephine: Bisexual
Sera: Homosexual
Solas: Heterosexual(available to Elves only)
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Post by ericformans_sisterisdead on Thu Sep 04, 2014 4:24 am

Is that list legit selim? Suprised iron bull is bi. Also looks my character is gna either have to tap josephine or cassandra if i dont murder her first if she keeps talkin about the damn chantry

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Post by Byne on Thu Sep 04, 2014 7:19 am

Hanako Ikezawa wrote:The Love Interest List is finalized.

Blackwall: Heterosexual
Cassandra: Heterosexual
Cullen: Heterosexual(available to Elves and Humans only)
Dorian: Homosexual
Iron Bull: Bisexual
Josephine: Bisexual
Sera: Homosexual
Solas: Heterosexual(available to Elves only)

Female dwarf master race. I can romance Josephine and never even have to see a flirt option with Cullen? Yes please.

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Post by RavenEyry on Thu Sep 04, 2014 7:30 am

Also worth noting is Cullen and Solas were listed separately from the others in the announcement, making me think they might be more 'Kelly in ME2 romances' than 'full' ones.
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Post by Rifneno on Thu Sep 04, 2014 11:46 am

My inquisitor shall have the same recurring love interest that my Shepard and my Warden had.

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Post by Fur28 on Fri Sep 05, 2014 12:16 am


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Post by ZerebusPrime on Fri Sep 05, 2014 1:16 am

Honestly? I'm not playing the game for the romances. This isn't a glorified dating sim.

...I hope.
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Post by DSharrah on Fri Sep 05, 2014 10:02 pm

ZerebusPrime wrote:Honestly?  I'm not playing the game for the romances.  This isn't a glorified dating sim.

...I hope.

Agreed. I don't play the games for the romances. But completely understand why they are there...its a very easy element to include in a story to create dramatic tension. I really enjoy game romance that feels as if it is a part of the natural story. But it should never be a glorified dating sim.

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Post by DSharrah on Fri Sep 05, 2014 10:05 pm


I didn't understand when Skyrim had a dlc that was dedicated to building/decorating a house...and I don't think that I understand this...especially since it says that the different builds won't "impact" anything but how it looks...if that truly is the case, then what is the point - to add an element to the game to try and attract gamers that love the Sims?

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"Does that mean it will kill your smug ass too?"

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Post by ZerebusPrime on Sat Sep 06, 2014 3:27 am

I didn't understand Hearthfire either at first*. The Citadel DLC apartment customization, though, felt intentionally false: you could change the look of a few pieces of furniture that amount to nothing in the overall apartment, i.e. something emblematic of false or meaningless choices. From what I read the Skyhold customization sounds more like your fortress is meant to visibly match your playing style: militaristic, political, champion, dread lord, whatever.



*it's all about snowberry crostatas and food items that can actually affect the mid-game and compete with potions. And storage for epic loot. Ok, mostly storage for epic loot.
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Post by Guest on Sat Sep 06, 2014 5:01 am

"i.e. something emblematic of false or meaningless choices."

Yep. It was like a statement in itself, by Bioware. But no, bad riting and design and etc etc, right?


EDIT: My Skyhold will try to be a mix of light/holy (not necessarily Chantry though..) and mystical. Blehh to anything dark or rogue-y.

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