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The Dragon Age Thread

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Eryri
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Post by Guest Mon Dec 08, 2014 12:01 am

The Dragon Age Thread - Page 27 VAjXmRl

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Post by ZerebusPrime Mon Dec 08, 2014 12:33 pm

Eryri wrote:I just got it this weekend and I'm loving it so far. Although I do feel a bit silly for spending 30 minutes in the character creator making my perfect Qunari Mage, only to have his face covered by magic war paint. Now he looks like a lost member of Kiss.

Turn helmets off.
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Post by dorktainian Mon Dec 08, 2014 3:06 pm

The Dragon Age Thread - Page 27 10380720_4735961653575_3381215515310062123_o
i'm lovin it. finished it on my rogue last night. instantly started a mage playthrough.
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Post by Guest Mon Dec 08, 2014 4:06 pm

Ok seriously, these PC loading times (over a minute for even simple stuff?) is driving me away until a patch, or if I decide to make room on my SSD. Also some stuttering and at least one crash :(.

When the game is working, I'm enjoying it. Into the Hinterlands now, and at my pace, I won't finish DAI for at least weeks, maybe months. Willingly camping out in Hinterlands for a while, no matter what people say!

Using a controller when I'm playing the game on my TV, and might continue that when it is on my monitor, so that whole PC-control issue might not apply for me...
And the greater 'action-adventure' genre focus compared to more pure RPG in previous titles (even DA2 in some ways) is not something I'm hostile towards. The tactical cam certainly needs changes, but I'm not as fussed about the overall iteration of it as others are. I'm not a pure tactics player so it works great for me to just tell a party member to use a single ability or move to a general area that they're needed at, and that seems to work.

Inventory system will need some getting used to.. I'm loot whoring and already easily reaching cap. The loot-dar is bullshit and if they're going to keep this, Bioware better make the highlight more visible, last longer, and maybe even indicate on the minimap where the items are located. Personally I'd prefer an option of constant knowledge of where nearly loot is, like DAO and DA2 had..
I may have gladly decided to hide most of the UI when not in combat, but I don't consider it immersion breaking to ALWAYS see that 'Loot' indicates where 'Loot' is! Hell, the loot-dar itself is MORE immersion breaking than that could ever be.

Some FPS issues and I'm playing on Auto (aka mostly High). I'll either take it to Medium overall and deal with the graphics downgrade, or look into the more demanding settings and only turn those to Medium. Its a little too choppy in the more crowded/busy areas.

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Post by ZerebusPrime Mon Dec 08, 2014 6:31 pm

I am hunting the mighty snoufleur.

....honestly, who names a wild pig species "snow flower"?

Anyway, the pelts rake in money. Money buys draperies.
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Post by Guest Mon Dec 08, 2014 7:31 pm

vlad78 wrote:

It must also be said there still are some really cool and epic scenes only BW writers can provide.

And I like that part:

'The shepherd’s lost
And his home is far
Keep to the stars
The dawn will come'  
Very Happy  I like to think it might be a small nod to another game we love.

Yeah I definitely had feelz when they started singing this. Crying

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Post by Eryri Mon Dec 08, 2014 9:05 pm

ZerebusPrime wrote:
Eryri wrote:I just got it this weekend and I'm loving it so far. Although I do feel a bit silly for spending 30 minutes in the character creator making my perfect Qunari Mage, only to have his face covered by magic war paint. Now he looks like a lost member of Kiss.

Turn helmets off.

Thanks, that's so much better. I quite liked the one with white stripes, but the one with the best stat increase looks like clown makeup.
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Post by Guest Tue Dec 09, 2014 6:14 am

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.

BW, don't get my hopes up that you'll actually be adding gameplay to DAI without it being a DLC that costs money. Don't do that to me.

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Post by Norlond Tue Dec 09, 2014 3:05 pm

The Dragon Age Thread - Page 27 URhFW69

From left to right:
Mikoto - Lvl24 (almost 25) Elf Warrior 2H Champion
Nyvra - Lvl18 Human Mage Knight-Enchanter
Arynn - Lvl3 Elf Rogue gonna-be-assassin
Tenshi - Lvl2 Human Warrior gonna-be-reaver (still in prologue)
Archer - Lvl2 Human Rogue gonna-be-tempest, might be experimental archer-dualwield-hybrid (still in prologue)

(for PC users: open console and type UI.DrawEnable 0 to disable UI for better screenshots, same command with 1 to reactivate)
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Post by Steelcan Tue Dec 09, 2014 3:08 pm

The Dragon Age Thread - Page 27 Vx37k7C

Thomas Trevelyan

lvl 23 Mage
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Post by Eryri Tue Dec 09, 2014 8:50 pm

SwobyJ wrote:The loot-dar is bullshit and if they're going to keep this, Bioware better make the highlight more visible, last longer, and maybe even indicate on the minimap where the items are located. Personally I'd prefer an option of constant knowledge of where nearly loot is, like DAO and DA2 had..
I may have gladly decided to hide most of the UI when not in combat, but I don't consider it immersion breaking to ALWAYS see that 'Loot' indicates where 'Loot' is! Hell, the loot-dar itself is MORE immersion breaking than that could ever be.
Looks like they've addressed this in the new ps4 patch. Now loot and resources show up on the minimap when you ping the loot-dar. It's definitely an improvement.
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Post by Guest Tue Dec 09, 2014 9:02 pm

Lv 6-7 Human Male Mage Spirit Magic now. Seems I'm about 1/2 done Hinterlands, at least in terms of the general exploration and completing content shown on the map normally. Got Blackwall and Vivienne, will pick up Sera soon.

AMD driver is updated and game is patched. Glad to see the radar in but I still think the whole system could do with more changes. At least I'm now not stumbling around all the time.

Many/most/all peoples' hair meshes are shiny now. :((((((

Probably will at least finish the bulk of Hinterlands this weeks before moving on.

Switched out Cassandra with Blackwall, made him two-hander. Happy with Varric for now, but will probably replace with Cole. Solas may always be my main mage, unless I get bored of him.

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Post by dorktainian Wed Dec 10, 2014 10:05 am

The Dragon Age Thread - Page 27 1273604_4698185229188_3016306271787872189_o

elf mage. Moronn. (apt name... he's an ass)
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Post by Rifneno Wed Dec 10, 2014 1:24 pm

We're doing pictures?  I just took this for the armor, but...

The Dragon Age Thread - Page 27 Dragonarmor_zpsb177bb18

My third playthrough.  Avora, Reaver.
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Post by Byne Wed Dec 10, 2014 10:38 pm

Might as well post mine too.

The Dragon Age Thread - Page 27 9gpeBSO

Sennah, Dwarf Reaver

The Dragon Age Thread - Page 27 M5OxyPb

Karrah, Qunari Knight-Enchanter
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Post by Guest Thu Dec 11, 2014 3:18 am

Eliana Trevelyan

The Dragon Age Thread - Page 27 Dragon10

She hasn't quite figured out how to use her mage abilities, but she's interpersonally delightful and closes rifts with style:

The Dragon Age Thread - Page 27 Dragon12

also, she loves cullen:

The Dragon Age Thread - Page 27 Dragon13

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Post by Guest Thu Dec 11, 2014 9:13 am

Lv 8 now. Only missing Dorian and Cole and Iron Bull. Seemingly wrapping up most of the Hinterlands content. Got my horse!

I think I really am going to go Mage path. Just have to trigger it on the War Table, but may wait a bit longer.

EDIT: Level 9. Went Mage path. Surprised myself by picking Sera for it (because I've already seen the Varric material so much on Youtube). Took them into the Inquisition, regardless of the negativity I got from it. Storm Coast and got Iron Bull so I may be debating on whether to bring IB or Blackwall or both depending on what I feel (Cassandra may be mostly backbenched this playthrough).

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Post by ViolentSound Fri Dec 12, 2014 6:58 am

Alright, Im digging DA:I story wise. Very epic and very engaging. But the rest of the game..like the side quests are just soo...meh. Just Meh, I feel like an errand boy. Anyone else get that feeling?

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Post by Norlond Fri Dec 12, 2014 7:34 am

The story is good, but rather short, and feels very anticlimatic at key-points, for example
Spoiler:
Side-quests are okay, some do feel a bit trivial, but others like getting rid of the undead in the Exalted Plains forts or Dragon Hunter or taking Suledin Keep are quite nice, overall it's at least as good as Skyrim in that regard at least, fewer dungeons but quests feel like smth you'd see there^^
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Post by dorktainian Fri Dec 12, 2014 9:41 am

the final boss battle is a bit meh.  His
spoiler:
however is a great fight.
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Post by Rifneno Fri Dec 12, 2014 11:10 am

fshep wrote:also, she loves cullen:

Synthesis!

dorktainian wrote:the final boss battle is a bit meh.  His
spoiler:
however is a great fight.

What about the after credits scene? You saw that bombshell, right?
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Post by Rifneno Fri Dec 12, 2014 11:21 am

"Try multiplayer! Get your free Inquisition surplus crate!"

Don't you try to get me involved with your MP bullshit, EA.
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Post by dorktainian Fri Dec 12, 2014 11:53 am

Rifneno wrote:
fshep wrote:also, she loves cullen:

Synthesis!

dorktainian wrote:the final boss battle is a bit meh.  His
spoiler:
however is a great fight.

What about the after credits scene?  You saw that bombshell, right?

ah yes the final scene with those 2 characters.... interesting.
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Post by ZerebusPrime Fri Dec 12, 2014 2:44 pm

Ok, I think I may have read something wrong but I'm not entirely sure.

In the southern part of the Western Approach there is a mine (one of the quarries you can claim is located here). The mine is a deep vertical shaft. Literature around the mine indicates that the Wardens had dug down into an ancient Dwarven thaig where the song of the Old Gods was loud enough to vibrate the very ground (as opposed to just sing in your head). The implication was that the Wardens had located the resting place of an Old God / Archdemon. Cave-ins ultimately prevented the Wardens from reaching the creature and so the mine was abandoned.

I asked in chat and someone suggested the writings were about the 2nd Blight, when an archdemon arose in the west of Orlais. Yet, when you claim the quarry the description of the quarry clearly states that the ground around the mine seems to be trembling.

I suppose my question is whether or not the mine represents the location of one of the last Old Gods that the darkspawn have somehow missed. Did I misread something?
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Post by ViolentSound Fri Dec 12, 2014 6:46 pm

There are two more Old Gods I believe according to the lore. So that means there should be a 6th and 7th blight. I wonder what's gonna happen on the last blight.. Will the world finally end?.. Or will the Darkspawn just disappear forever..questions abound. I'm kinda thinking this will the plot of DA 4

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