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The Dragon Age Thread

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Post by Norlond Fri Dec 12, 2014 7:23 pm

Qunari invasion plot seems more likely, they've been announcing that since DA:O, and having Tevinter, Seheron and Rivain as locations seems like a good thing to do considering how many flags and variables they have in southern Thedas, if they focus on events in the north they won't have to deal with all those
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Post by ZerebusPrime Fri Dec 12, 2014 8:27 pm

ViolentSound wrote:There are two more Old Gods I believe according to the lore. So that means there should be a 6th and 7th blight. I wonder what's gonna happen on the last blight.. Will the world finally end?.. Or will the Darkspawn just disappear forever..questions abound. I'm kinda thinking this will the plot of DA 4

To keep upping the ante they'd have to have both archdemons active at once in the same game.
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Post by ViolentSound Fri Dec 12, 2014 10:20 pm

That'd actually be one epic game...

A Qunari invasion is something they could wrapp up pretty quickly in DLC form. I don't think I want a whole game fighting the Qun. It'd get old and compared to Corythpenis and the stuff he attempted, it would feel too mundane.

Also, the whole leading the animals back quests are obnoxious

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Post by Guest Sat Dec 13, 2014 3:38 am

Qunari will be huge. There's mysteries there that we've only touched on so far. I don't think it is just a 'philosophy', but something that does also tie into the larger mythos of Thedas.

The druffalo quest took me but a few minutes, but I'm only annoyed at how slow it moved. I'm not opposed to escort quests in themselves.

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Post by ViolentSound Sat Dec 13, 2014 8:38 am

SwobyJ wrote:Qunari will be huge. There's mysteries there that we've only touched on so far. I don't think it is just a 'philosophy', but something that does also tie into the larger mythos of Thedas.

The druffalo quest took me but a few minutes, but I'm only annoyed at how slow it moved. I'm not opposed to escort quests in themselves.


You think so? I havent really picked up on it, although This is the first DA game im actually spending a lot of time with. So maybe its addressed more in earlier games.

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Post by Rifneno Sat Dec 13, 2014 9:38 am

SwobyJ wrote:Qunari will be huge. There's mysteries there that we've only touched on so far. I don't think it is just a 'philosophy', but something that does also tie into the larger mythos of Thedas.

Agreed, Quntari invasion for DA4.  10/10, will genocide totalitarian zombie bigots.

The druffalo quest took me but a few minutes, but I'm only annoyed at how slow it moved. I'm not opposed to escort quests in themselves.
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Post by Hanako Ikezawa Sat Dec 13, 2014 10:10 am

If DA4 is about the Qunari invasion, I just hope we don't have to support the Tevinter Imperium to do so. Or if we do, at least let the player the ability to dismantle their current institution.
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Post by Rifneno Sat Dec 13, 2014 10:26 am

Hanako Ikezawa wrote:If DA4 is about the Qunari invasion, I just hope we don't have to support the Tevinter Imperium to do so. Or if we do, at least let the player the ability to dismantle their current institution.
No.  We played nice with Orlais, and they're little better.  We even played nice with the dwarves and they're even worse.  The way they treat the casteless is monstrous and borderline genocidal.  Tevinter is different from the establishments we've already supported in two ways, neither of which is relevant: 1) Tevinter truly was pure evil in ancient history and 2) Tevinter is painted as evil by the Chantry.  See, that second one is the problem.  Every view we've had of Thedas has been through the lens of countries where Chantry propaganda is accepted as fact and Tevinter is looked upon like WWII or cold war era propaganda.

No, we should not, and will not dismantle Tevinter's current system.  The high end magisters are corrupt bastards?  Holy shit, hold the phone!  The top of the totem pole is corrupt?!  That's just like every government ever.  The real problem with their system is slavery.  Slavery is very bad, obviously, but it's not much worse than the way Southern Thedas treats elves (the legal, decent ones, not those Dalish brigands) and sometimes mages.  It's head and shoulders above Orzammar's casteless.
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Post by Hanako Ikezawa Sat Dec 13, 2014 10:50 am

Rifneno wrote:
Hanako Ikezawa wrote:If DA4 is about the Qunari invasion, I just hope we don't have to support the Tevinter Imperium to do so. Or if we do, at least let the player the ability to dismantle their current institution.
No.  We played nice with Orlais, and they're little better.  We even played nice with the dwarves and they're even worse.  The way they treat the casteless is monstrous and borderline genocidal.  Tevinter is different from the establishments we've already supported in two ways, neither of which is relevant: 1) Tevinter truly was pure evil in ancient history and 2) Tevinter is painted as evil by the Chantry.  See, that second one is the problem.  Every view we've had of Thedas has been through the lens of countries where Chantry propaganda is accepted as fact and Tevinter is looked upon like WWII or cold war era propaganda.

No, we should not, and will not dismantle Tevinter's current system.  The high end magisters are corrupt bastards?  Holy shit, hold the phone!  The top of the totem pole is corrupt?!  That's just like every government ever.  The real problem with their system is slavery.  Slavery is very bad, obviously, but it's not much worse than the way Southern Thedas treats elves (the legal, decent ones, not those Dalish brigands) and sometimes mages.  It's head and shoulders above Orzammar's casteless.
I agree that there are other nations that are just as terrible as Tevinter or even worse. But in the other games, you were able to do something with them to change things. Selecting Bhelen as King of Orzammar betters the lives of the Casteless slightly. Having Briala become a part of the Orlesian nobility helps the City Elves. Having Leliana become Divine has the Chantry prejudices towards mages and other races stripped away. Recruiting the Mages as allies creates a Circle system that is more a school than an internment camp. So I just hope we can at least make Tevinter not as terrible as it was when we got there, preferably by ending them being a civilization supported by slavery. That's what I mean by dismantle the current establishment. I'm not stupid enough to think we can get rid of corrupt leaders in a society that is a prime example of Social Darwinism. We've lucked out as we have with the Ferelden rulers and possibly the new Divine depending on who and how not being corrupt.  

As for every view of Tevinter being evil being just Chantry propoganda, that isn't entirely true. I agree it is a big part, but the vast majority of Tevinters we have encountered in the series are evil people and are most of the time backed by the Imperium.
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Post by Guest Sat Dec 13, 2014 4:20 pm

How many Tevinters do we even meet? I can't remember. A few? Am I missing a whole bunch here (I might be)?

For Alexius, his story (especially in optional notes to read) made it so he was less power-hungry in itself, but more desperate about his family in a very misguided way.

Ha, I'd love a DA4 that focuses on Tevinter and has many Chantry/ex-Chantry non-Inquisition-aligned characters be given a negative view by the narrative. Or heck, have it take place after the whole initial Inquisition and have the DA4 Inquisition go corrupt with powah and be a whole enemy faction.

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Post by ViolentSound Sat Dec 13, 2014 7:07 pm

What I find interesting about the two henchmen we encounter in the story *Not mentioning Names* seem to work with Corythpenis more out of fear then anything sinister or for power. I dunno, it adds a new Dynamic to some of the side villians

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Post by Guest Sun Dec 14, 2014 2:33 am

Watching Fade footage.

Spoiler:

Oh Bioware.

The Dragon Age Thread - Page 28 05d

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Post by Rifneno Sun Dec 14, 2014 1:54 pm

Hanako Ikezawa wrote:I agree that there are other nations that are just as terrible as Tevinter or even worse. But in the other games, you were able to do something with them to change things. Selecting Bhelen as King of Orzammar betters the lives of the Casteless slightly. Having Briala become a part of the Orlesian nobility helps the City Elves. Having Leliana become Divine has the Chantry prejudices towards mages and other races stripped away. Recruiting the Mages as allies creates a Circle system that is more a school than an internment camp. So I just hope we can at least make Tevinter not as terrible as it was when we got there, preferably by ending them being a civilization supported by slavery. That's what I mean by dismantle the current establishment. I'm not stupid enough to think we can get rid of corrupt leaders in a society that is a prime example of Social Darwinism. We've lucked out as we have with the Ferelden rulers and possibly the new Divine depending on who and how not being corrupt.

Leaving it a little bit better or on the road to change is fine.  But we're not going to make a big difference there, just as we didn't make a big difference in Orzammar or Orlais.  Bhelen gives some minor rights to the casteless but it's not like they're respected or treated like people.  It's the first step on a very long road to change, one that can be derailed at any further step.  Same for Briala.  Leliana forces some major changes on the Chantry, but they also talk about how the Chantry may not survive those changes.

We're definitely not going to just up and abolish slavery in Tevinter.  That's not s small change.  That's not a step on a long road, that's the goal at the end of the road.  At very best, you'll be able to make some laws saying slaves can't be treated too inhumanely.  Tevinter's economy is based on slavery.  Even if you got every person in the country to agree slavery is the worst idea ever, simply abolishing it would devastate their economy and in a year they'd probably be owned by Orlais.  There's just no way we'll see the end of Tevinter slavery in Dragon Age.

As for every view of Tevinter being evil being just Chantry propoganda, that isn't entirely true. I agree it is a big part, but the vast majority of Tevinters we have encountered in the series are evil people and are most of the time backed by the Imperium.

How many Tevinters have we met that weren't part of the slave trade?  Slavers are, obviously, the worst of Tevinter society.  They're generic baddies they threw at us in DA2 because DA2 was a bad game, the same way they threw countless blood mages and endless rapist templars at us.

When you discount anyone involved in the slave trade, we've as much good as bad from Tevinter.  Dorian, obviously.  Felix.  Most of the war table missions where you contact people in Tevinter, they seem like decent folks.  According to Dorian, even Alexius was a good man until he went to crazy length to save his son - and honestly, that doesn't even speak badly of him.  Anyone who wouldn't do anything to save their kids shouldn't be a parent.  Anyway, when you take out the slavers DA2 threw at us for cannon fodder, there's probably been more good than bad out of Tevinter.
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Post by Guest Sun Dec 14, 2014 5:05 pm

I had Alexius research magic for me.

Because time travel. Time travel. #timetravel

Solas really approved of that.

EDIT: I think DAI gives you a setup for mages/templars/chantry that can result in all three existing in various forms for the future games, but just not so prominent in the narrative. Visiting a Circle location can just be one of many locations on the map instead of focus point of the storyline, etc.
I'd agree with Rif that slavery won't go away. However, in a hypothetical DA4 that has us moving up in the Magistrate or whatever, we'd probably be the first one to be able to institute reforms that actually last, and put Tevinter on the way to moving away from slavery. I think we agree that there's no way that Bioware would let us abolish it entirely, or at least that it would last.

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Post by Steelcan Mon Dec 15, 2014 5:08 am

I personally want to see the Anderfells more than Tevinter
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Post by Guest Mon Dec 15, 2014 5:14 am

Steelcan wrote:I personally want to see the Anderfells more than Tevinter

I'd hope that the Anderfels can satisfy the more wilderness part of things where Tevinter can satisfy the more urban.

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Post by Rifneno Mon Dec 15, 2014 11:51 am

Steelcan wrote:I personally want to see the Anderfells more than Tevinter

The Dragon Age Thread - Page 28 Barren+wasteland

Happy?
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Post by Guest Mon Dec 15, 2014 7:24 pm

Rifneno wrote:
Steelcan wrote:I personally want to see the Anderfells more than Tevinter

The Dragon Age Thread - Page 28 Barren+wasteland

Happy?

Looks like a lot of Deep Roads to me.

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Post by ZerebusPrime Tue Dec 16, 2014 2:57 am

My thoughts on a likely sequal:

The Blight returns! Two Archdemons. One in Tevinter, one in Seheron. Hilarity ensues.

Oh gosh. An Archdemon in Qunari lands. Lots and lots of Ogres. Perhaps I should rethink this.
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Post by Rifneno Tue Dec 16, 2014 4:22 am

The Dragon Age Thread - Page 28 Mordin-Solus-Writing-in-Dragon-Age-Inquisition

The Dragon Age Thread - Page 28 Mordin_Solus

SwobyJ wrote:
Rifneno wrote:
Steelcan wrote:I personally want to see the Anderfells more than Tevinter

The Dragon Age Thread - Page 28 Barren+wasteland

Happy?

Looks like a lot of Deep Roads to me.

You can see the sky in the Deep Roads?
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Post by Guest Tue Dec 16, 2014 4:53 am

ZerebusPrime wrote:My thoughts on a likely sequal:

The Blight returns!  Two Archdemons.  One in Tevinter, one in Seheron.  Hilarity ensues.

Oh gosh.  An Archdemon in Qunari lands.  Lots and lots of Ogres.  Perhaps I should rethink this.

Oh my god.

Rifneno wrote:
You can see the sky in the Deep Roads?

'Looks', in the "think of or regard in a specified way" definition.

As in - fuck the surface, it is boring, so lets have multiple Deep Roads locations.

But I think you knew that already.


In other news, I'm back down to Level 4 because I restarted the game on Nightmare! Thankfully this time I'm more used to how DAI works and my Inquisitor looks much better than before.

Fuck that Pride Demon. Fuck it. But really, it was balanced mostly well. If I can beat it still on the second try, it really isn't that difficult (for Nightmare).

Gonna go more directly through the story instead of completing 2/3-3/4 of Hinterlands.

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Post by Rifneno Tue Dec 16, 2014 5:53 am

SwobyJ wrote:'Looks', in the "think of or regard in a specified way" definition.

As in - fuck the surface, it is boring, so lets have multiple Deep Roads locations.

But I think you knew that already.

Actually, I was thinking "Cracked plains, a natural environment, looks nothing at all like underground manmade tunnels lined with magma and a fictional substance (lyrium).  This is some Swoby-tier bu--oh, it is Swoby.  Figures."
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Post by Eryri Tue Dec 16, 2014 8:09 am

I'm about 30 hours in and I've only just been to Val Royeaux - so many side Quests! They've put so much effort into this iteration of the series. The environments are gorgeous, combat is fun and fluid, voice acting is mostly great. The only thing that's driving me mad is that God Awful inventory system! Why did they think it was a good idea to put quest and research items in with the junk you flog to merchants? And 60 slots is no where near enough when the game keeps dropping items that exceed your current level. I really hope they patch in a chest for item storage. It's a bit stressful when you're a pathological pack rat like me.

Whiny rant over. Other than that, fabulous game.
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Post by Guest Tue Dec 16, 2014 4:45 pm

Eryri wrote:I'm about 30 hours in and I've only just been to Val Royeaux - so many side Quests! They've put so much effort into this iteration of the series. The environments are gorgeous, combat is fun and fluid, voice acting is mostly great. The only thing that's driving me mad is that God Awful inventory system! Why did they think it was a good idea to put quest and research items in with the junk you flog to merchants? And 60 slots is no where near enough when the game keeps dropping items that exceed your current level. I really hope they patch in a chest for item storage. It's a bit stressful when you're a pathological pack rat like me.

Whiny rant over. Other than that, fabulous game.

Totally agree about the inventory system. I'm not so negative about the limited slots and I'm not very upset about no storage box (yet*), but putting quest related items in the 'junk' section was some bullshit.

*Personally, I'd be okay if they Free DLCed or Content Patched in a box of another 60 slots or so, but still go out to add a whole near-infinite (for as much as we'd care) vault room in Skyhold as part of a $ DLC. I really think that this way, both 'sides' win.

I raced to Val Royeaux this time at Lv 4-5 after the short bit in Hinterlands and cutting a path through bandits to Redcliffe (to get turned down at the doors, as expected) because now I know the pacing of the first 1/3-1/2 of the game so there's no problem. I think my plan now is to:
-recruit characters as I go
-do much of Hinterlands
-do at least one of the three zones that open up around this part
-do Mage/Templar
-finish much of Hinterlands and at least one more of the three zones
-continue main story

Things feel much more interesting and varied this time. Doing all of Hinterlands in one go is fine enough for a first playthrough, but I don't think I ever want to do that again - especially on Nightmare.


Last edited by SwobyJ on Wed Dec 17, 2014 5:47 pm; edited 1 time in total

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Post by Steelcan Wed Dec 17, 2014 4:08 pm

The NAderfels also has mountain ranges, that big ass Andraste statue, and its culturally pretty different than other nations

also Weisshaupt seems like it'll be pretty important next game
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