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The Dragon Age Thread

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Post by Guest Wed Dec 17, 2014 5:46 pm

Yay, I'm not actually steamrolling over enemies on Nightmare. Even just clearing the Apostate and Templar camps felt almost like mini-dungeons and not just Kill X MMO quests.

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Post by ZerebusPrime Thu Dec 18, 2014 1:39 am

Hmm...

http://kotaku.com/dragon-age-inquisitions-ending-explained-1671137779

Spoiler:
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Post by Guest Thu Dec 18, 2014 2:57 am

Spoiler:

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Post by Guest Thu Dec 18, 2014 4:54 am

Oh.

Spoiler:

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Post by ZerebusPrime Thu Dec 18, 2014 6:53 pm

Spoiler:
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Post by Hanako Ikezawa Thu Dec 18, 2014 9:30 pm

Spoiler:
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Post by Guest Thu Dec 18, 2014 9:37 pm

ZerebusPrime wrote:
Spoiler:

Yeah, I'm aware of that. That's actually my point. That the main quest names can mean something that ties into story that isn't directly related at the time (most players would not know 'What Pride Hath Wrought' at the time of playing, but can look back and understand why it was called that).

Spoiler:

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Post by Guest Thu Dec 18, 2014 9:47 pm

Hanako Ikezawa wrote:
Spoiler:

Don't see how that's a spoiler.

The Old Gods lie in or under the Deep Roads. The Forgotten Ones were cast 'down' in the 'realm of the abyss'.

If Bioware is calling the farthest realms of the Fade 'The Abyss', then you can see where I'm getting at.

It appears that the Fade, or simply the Beyond realms past Thedas, may have an Abyss, a Heaven, and maybe more. This would make sense, if the Veil is only a magical perception filter when it comes down to it, as the Codex hints. What we understand as just the yellowish dream world of DAO/DA2's Fade, is actually just one realm of several (or more) that make of the Beyond, even if there's also a sort of geographical connection as well. One of these realms being 'The Abyss', or 'The Void'.

Though part of me wants the Forgotten Ones to instead be super deep underground, part of the whole red lyrium stuff. But I'm more inclined to think that they may be Titan like figures (like the Sun that are from even before the Elven stuff we're dealing with. The Dwarves cut themselves off from them and intentionally forget them, etc.

http://dragonage.wikia.com/wiki/Codex_entry:_Elgar%27nan:_God_of_Vengeance
This also mentions an abyss (*shrug*?) but it sounds like a more specific abyss in that it is deep under ground/ocean in Thedas.

EDIT: And yes I guess the Forgotten Ones and the 'titans' may be one and the same. Things are still vague. My main point is that while the Old God dragons are underground, the Forgotten Ones and whatever else, could instead be in a more metaphorical/magical 'abyss' than a more literal one in Thedas.

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Post by Guest Thu Dec 18, 2014 11:05 pm

Seems others think along the same lines

http://forum.bioware.com/topic/527815-fate-of-hawke-if-left-in-the-fade-speculation/?p=18132465
Spoiler:

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Post by Rifneno Fri Dec 19, 2014 2:00 am

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Post by ZerebusPrime Fri Dec 19, 2014 2:02 am

Is that a mineral or a dessert?  I can't tell if that's dirt or a brownie.  Hm.   Maybe a dirt brownie.

Mmmm... dirt brownie...     ...except this one tastes like concentrated evil.

And worms.


EDIT:  Get a load of this: http://forum.bioware.com/topic/536142-you-magnificent-bastards-ending-spoilers/

2ND EDIT: Crocoite is common to lead mines, as it is itself a lead chromate. So there are mines out there IRL with red crystal growths.
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Post by ZerebusPrime Sat Dec 20, 2014 3:20 pm

I just had an odd thought.

Iron Bull admits he went to the reeducators.  He further describes in some detail how the reeducators have ways of editing your memories by adding footnotes and sometimes whole new pages in the book that is one's mind.  And so I got to thinking about how he keeps going back to a memory of a Tal'Vashoth who killed women and children.  It sticks out like a sore thumb, doesn't it?  He has trouble reconciling it with "good" Tal'Vashoth he's dealt with.

I'm starting to think the reeducators gave Iron Bull that traumatic memory in an attempt to remotivate him after he gave up fighting in Seheron.

An added page to the book of his mind.  Indexed under "creepy".

And if Bull is wrong about the Tal'Vashoth of Seheron, one has to wonder about Sten's story of the Fiends of Seheron from DA:O, too.  Really, would it be so shocking to find out that the re/educators keep their troops focused by editing in memories that paint their enemies in an especially unflattering light?
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Post by CSSteele Mon Dec 29, 2014 8:06 am

Might need to be a new thread, but... some ideas. Also, the edit is me testing the spoiler tag.
Spoiler:


Last edited by CSSteele on Mon Dec 29, 2014 9:02 am; edited 1 time in total (Reason for editing : Testing the spoiler tag)
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Post by CSSteele Mon Dec 29, 2014 9:08 am

Spoiler:


Last edited by CSSteele on Mon Dec 29, 2014 9:11 am; edited 1 time in total (Reason for editing : Expounded a bit on my initial proclamation.)
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Post by ZerebusPrime Mon Dec 29, 2014 5:11 pm

Well summarized, CSSteele. Those of us who were already following the BSN are more or less on the same page as far as being aware of all that.

One thing that throws a wrench into the idea that the old world had no veil separating it from the Fade: in the nightmarish future we see by siding with the mages, the veil has been completely sundered. A sentry report in Redcliffe Castle summarizes the consequences: those living outside fortified walls are probably all dead because of hordes of wild demons roaming everywhere.

I would posit, then, that the Fade of olden yore had far fewer demons in it for it to function smoothly in conjunction with the material plane. Something happened to necessitate putting the veil in place. That something may or may not be related to the population of demons in the present and/or the corruption of the Golden City.
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Post by CSSteele Tue Dec 30, 2014 1:10 am

Per Solas, demons are just spirits who have been twisted from their original purpose. In the mage-siding future we saw, the breach was still open and demons were coming through rifts, I don't recall anyone saying that the veil was completely gone. Solas also says that crossing over, and how they cross into the real world that they cannot understand causes some of the twisting.
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Post by ZerebusPrime Tue Dec 30, 2014 3:27 am

I took Solas along for that mission in my last playthrough. He distinctly said that the veil was gone at that point, IIRC. The rifts would be tears leading directly to deeper parts of the Fade with lots of bad implications therein.
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Post by Guest Sun Jan 04, 2015 5:55 am

I just crashed after completing the Alexius fight on Nightmare. Not happy.

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Post by ZerebusPrime Tue Jan 06, 2015 7:31 pm

I'm just going to drop a couple of things here.  
They're pulled from the Solas MEGA THREAD on BSN.

https://www.youtube.com/watch?v=_1lCFIJuv2c  That's neither here nor there.

The Dragon Age Thread - Page 29 Tumblr_inline_nhgvk6Ee9m1s8akl7
There's a working theory that Sera is actually Andruil or an aspect thereof.  I... don't fully follow. Apparently Andruil is crazy and shoots things with arrows.
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Post by Guest Tue Jan 06, 2015 10:30 pm

I was just about to post about that ZP!

I like it, I approve of this theory. Which might make others automatically disbelieve it :P.

http://shispan.tumblr.com/post/106752987253/spoilers-sera-is-a-vessel-speculation-more

She'd be akin to Flemeth's deal, but much smaller, practically only a wisp instead of a larger spirit.

But it might have been enough to somehow compel her to go after the Inquisitor.




Also, another theory for the heck of it:


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Post by ZerebusPrime Tue Jan 06, 2015 11:39 pm

And there's also the idea that Solas might also be Shartan. They do look alike.

http://www.kotaku.com.au/2014/12/a-wild-theory-about-dragon-ages-most-surprising-character/
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Post by Guest Fri Jan 09, 2015 3:54 pm

'In Your Heart Shall Burn', on Nightmare, at Lv 9 (though Inquisitor turned Lv 10, making enemies even stronger...) was hellish. Not at first, but once I had to approach the last catapult..

Eventually, it became impossible for me to progress, at least without the most paranoid of gameplay. I looked up a way to cheese the fight, and it existed! Turn the wheel until a large group of (in my case) Templars arrive, then run literally off into the hills, to the point that they bug out and stay in place. I still had to fight the boss, which was tough but at least more fun, while a dozen enemies were stuck in the hills :P

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Post by Hanako Ikezawa Sat Jan 10, 2015 6:14 am

SwobyJ wrote:'In Your Heart Shall Burn', on Nightmare, at Lv 9 (though Inquisitor turned Lv 10, making enemies even stronger...) was hellish. Not at first, but once I had to approach the last catapult..

Eventually, it became impossible for me to progress, at least without the most paranoid of gameplay. I looked up a way to cheese the fight, and it existed! Turn the wheel until a large group of (in my case) Templars arrive, then run literally off into the hills, to the point that they bug out and stay in place. I still had to fight the boss, which was tough but at least more fun, while a dozen enemies were stuck in the hills :P
I brought two tanks and a mage to cast barriers then had then distract the reinforcements while I kept turning the wheel myself.
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Post by Eryri Sat Jan 10, 2015 9:17 am

I'm Still on my first play through, as I'm one of those anal types who have to collect every last thing from a region before moving on to the next.
Looking back, I feel very silly for thinking mages without healing would be nerfed. The Knight Enchanter specialisation is just ridiculously (but enjoyably) powerful. My supposedly squishy Mage is a actually a tank, able to take on dragons, more or less solo, on hard. And I'm not even very good. I just get in underneath and hack away with spirit blade until they keel over. I did turn it up to nightmare for a while but having the other 3 members of the party look so battered and bruised all the time got a bit sad.
I do enjoy the party banter though. I laughed out loud at a conversation between Iron Bull and Varric where they took the piss out of DA2's waves of bandits materialising out of the sky.

I do hate those awful jump puzzles to get shards / chests though. This game is just not built for platforming.
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Post by Hanako Ikezawa Sun Jan 25, 2015 4:30 am

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