Multiplayer Strategy and Build section!
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BlueLogic
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Re: Multiplayer Strategy and Build section!
ElSuperGecko wrote:BlueLogic wrote:I recently discovered how terribly entertaining the throw skill can be using my N7 Fury. Thanks to the build tool I discovered a Human Sentinel can generate 1710 N of force with a throw thanks to tech armor. I can't wait to try it out.
Lash is pretty awesome for similar reasons. Not much damage, but great for detonating combos and INCREDIBLE force. Send unshielded enemies flying around and off the map.
It's also AMAZING for trolling friends with - see your friend hunting down an enemy? Yank it away from them at the last second and kill it yourself.
Played in a game on Ghost the other night, against Collectors. Extraction wave, 5 seconds to go... and someone Lashes a possessed abomination into the extraction zone. Boom - team wipe, mission failed. I was livid and laughing my ass off at the same time.
That is actually epic in a fail sort of way.
AxStapleton- Varren
- Posts : 413
Join date : 2013-01-15
Age : 31
Location : Hertfordshire, England
Re: Multiplayer Strategy and Build section!
AxStapleton wrote:ElSuperGecko wrote:BlueLogic wrote:I recently discovered how terribly entertaining the throw skill can be using my N7 Fury. Thanks to the build tool I discovered a Human Sentinel can generate 1710 N of force with a throw thanks to tech armor. I can't wait to try it out.
Lash is pretty awesome for similar reasons. Not much damage, but great for detonating combos and INCREDIBLE force. Send unshielded enemies flying around and off the map.
It's also AMAZING for trolling friends with - see your friend hunting down an enemy? Yank it away from them at the last second and kill it yourself.
Played in a game on Ghost the other night, against Collectors. Extraction wave, 5 seconds to go... and someone Lashes a possessed abomination into the extraction zone. Boom - team wipe, mission failed. I was livid and laughing my ass off at the same time.
That is actually epic in a fail sort of way.
...."What the hell just happened?"
That's awesome. Once.
BlueLogic- Rampart Mech
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Location : Calibrating something in ATL, GA, USA
Re: Multiplayer Strategy and Build section!
It's happened a couple of times now. I'm wary whenever I see en ex-Cerberus character fighting Collectors.
Possessed Abominations are awesome and all, but I don't want them flying at me!
Possessed Abominations are awesome and all, but I don't want them flying at me!
ElSuperGecko- Space Cow
- Posts : 801
Join date : 2013-01-08
Location : Lying unconcious in a pile of rebar and rubble...
Re: Multiplayer Strategy and Build section!
Lash instead of cluster nades? Blasphemy!
(I'll admit Lash is fun though)
(I'll admit Lash is fun though)
DoomsdayDevice- Being of Light
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Re: Multiplayer Strategy and Build section!
Bump for the sake of it.
AxStapleton- Varren
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Re: Multiplayer Strategy and Build section!
My Human Sentinel has been working out nicely this weekend. Tough enough to survive mistakes, and plenty of biotic combos to boot. Actually works well with all the tech powers flying around this weekend as warp can activate or charge up all kinds of combos. Primes have been dropping pretty quick on silver. Also, I find the collector SMG works well for this char since I never wait for recharge. Warp, throw, shoot a bit, repeat. The SMG cools off while I'm going biotic on folks.
BlueLogic- Rampart Mech
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Location : Calibrating something in ATL, GA, USA
Re: Multiplayer Strategy and Build section!
I've been using my Quarian Infiltrator build a fair bit over the weekend.
The Black Widow's amazing, but she's been tearing it up with the Valiant, Mantis and Viper as well. Somewhat fragile, but Tac Cloak keeps her alive pretty well.
The Black Widow's amazing, but she's been tearing it up with the Valiant, Mantis and Viper as well. Somewhat fragile, but Tac Cloak keeps her alive pretty well.
ElSuperGecko- Space Cow
- Posts : 801
Join date : 2013-01-08
Location : Lying unconcious in a pile of rebar and rubble...
Re: Multiplayer Strategy and Build section!
Uggghhh...challenge complete...that was a slog.
DSharrah- Space Cow
- Posts : 816
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Age : 44
Location : Lying in some rubble...
Re: Multiplayer Strategy and Build section!
Yeah, it was. Compared to the other recent challenges, this one felt grindy.
On the upside, I unlocked the Batarian Slasher Adapt. Biotic Explosions ahoy!
On the upside, I unlocked the Batarian Slasher Adapt. Biotic Explosions ahoy!
Re: Multiplayer Strategy and Build section!
Just played Reaper Gold with my Female Quarian Engineer.
I didn't know the Scorpion could be so godly.
http://narida.pytalhost.com/me3/classes/#Engineer/Quarian/MLAPR/Hurricane3AU5AW5/Scorpion2AI5AJ5/PistolRailAmp3/PowerEfficiencyModule3/StructuralErgonomics3/
I didn't know the Scorpion could be so godly.
http://narida.pytalhost.com/me3/classes/#Engineer/Quarian/MLAPR/Hurricane3AU5AW5/Scorpion2AI5AJ5/PistolRailAmp3/PowerEfficiencyModule3/StructuralErgonomics3/
AxStapleton- Varren
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Re: Multiplayer Strategy and Build section!
AxStapleton wrote:Bump for the sake of it.
AxStapleton- Varren
- Posts : 413
Join date : 2013-01-15
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Re: Multiplayer Strategy and Build section!
The mobility of the Asari characters like the Valkyrie is refreshing after playing Krogan for several matches. I've been learning how to survive in CQC (slowly), and mastering the nearly instant Asari sliding/dodging has been key for me. Rocket incoming? Slide and watch it fly by harmlessly. Little blue lasers lining up shots on your forehead? Slide behind cover. Brute preparing to charge? Olé!
Still need to get a better sense of the Banshee's hug range though. It's super exciting to charge straight at one with a warp at the ready just waiting for your annihilation field to light it up. I just need to learn when to stop.
EDIT: Also, 20% speed boost (annihilation field) is a lot of fun.
Still need to get a better sense of the Banshee's hug range though. It's super exciting to charge straight at one with a warp at the ready just waiting for your annihilation field to light it up. I just need to learn when to stop.
EDIT: Also, 20% speed boost (annihilation field) is a lot of fun.
Last edited by BlueLogic on Mon Feb 11, 2013 6:51 pm; edited 1 time in total
BlueLogic- Rampart Mech
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Re: Multiplayer Strategy and Build section!
A banshee sync killed me 5 seconds from extraction earlier. Bitch.
RavenEyry- Praetorian
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Re: Multiplayer Strategy and Build section!
RavenEyry wrote:A banshee sync killed me 5 seconds from extraction earlier. Bitch.
Ugh, that's brutal. I only made 1 of 4 extractions yesterday myself, but none of those were so dramatic and painful to watch. Well, on one I went down with just a few seconds left. Shot in the back probably fifteen yards from the LZ as my squaddies returned fire on my behalf. Felt like that poor lady at the start of ME2 who doesn't make the escape pods.
BlueLogic- Rampart Mech
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Re: Multiplayer Strategy and Build section!
Rule #1 if you're new to multiplayer:
Do not hang around in the LZ when extracting. Stay on the other side of the map as long as possible, slowly work your way towards the LZ, then in the last 30 seconds or so, make a mad dash for it.
If you try holding the LZ, you'll get totally overrun.
I don't understand why people keep doing this... even more experienced players still do it sometimes.
Do not hang around in the LZ when extracting. Stay on the other side of the map as long as possible, slowly work your way towards the LZ, then in the last 30 seconds or so, make a mad dash for it.
If you try holding the LZ, you'll get totally overrun.
I don't understand why people keep doing this... even more experienced players still do it sometimes.
DoomsdayDevice- Being of Light
- Posts : 2964
Join date : 2013-01-08
Location : Probing Uranus
Re: Multiplayer Strategy and Build section!
DoomsdayDevice wrote:Rule #1 if you're new to multiplayer:
Do not hang around in the LZ when extracting. Stay on the other side of the map as long as possible, slowly work your way towards the LZ, then in the last 30 seconds or so, make a mad dash for it.
If you try holding the LZ, you'll get totally overrun.
I don't understand why people keep doing this... even more experienced players still do it sometimes.
Happens every time...not only do they get swarmed, but they make it almost impossible to get back to LZ...
DSharrah- Space Cow
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Re: Multiplayer Strategy and Build section!
Any good suggestions for maps/enemy types for working on over cover grabs?
DSharrah- Space Cow
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Re: Multiplayer Strategy and Build section!
BlueLogic wrote:RavenEyry wrote:A banshee sync killed me 5 seconds from extraction earlier. Bitch.
Ugh, that's brutal. I only made 1 of 4 extractions yesterday myself, but none of those were so dramatic and painful to watch. Well, on one I went down with just a few seconds left. Shot in the back probably fifteen yards from the LZ as my squaddies returned fire on my behalf. Felt like that poor lady at the start of ME2 who doesn't make the escape pods.
Thought i would have a similar experience recently. 15 seconds on extraction and we rush towards zone. I am the rear guard and suddenly a Banshee comes out of nowhere and magnet grabs me.
Thought I was done when another player reacts quick and places a missile in the Banshee's face allowing me to make the extraction with only a second to spare. Was epic.
Also playing Platinum or Gold while listening to I will not Bow - Breaking Benjamin Is just epic, double so if I play a Krogan.
Right now though I am mostly taking my Asari Valkyrie Sentinel for a spin. Recently unlocked her and I love every second. Tech Armor + that Biotic Distortion Aura thing + Disciple Shotgun + Warp = Time for some high explosive close quarter combat. Pulled through with top score last gold game.
Raistlin Majere- N7
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Re: Multiplayer Strategy and Build section!
DoomsdayDevice wrote:Rule #1 if you're new to multiplayer:
Do not hang around in the LZ when extracting. Stay on the other side of the map as long as possible, slowly work your way towards the LZ, then in the last 30 seconds or so, make a mad dash for it.
If you try holding the LZ, you'll get totally overrun.
I don't understand why people keep doing this... even more experienced players still do it sometimes.
I'm not sure this is always true - I find that on the London map, it's a lot easier to take cover in the LZ and hold out - I think it's to do with the shape of the map and also the cover near the LZ is good, and not overlooked from high positions. With Rio you need to be careful as well, because if no-one tries to hold the LZ it can get over-run while you're elsewhere making it tough to get to the shuttle.
Re: Multiplayer Strategy and Build section!
I do try to slowly advance towards the extraction point, but if the rest of the team sprint there, I'm gonna follow.
Getting knocked out on the other side of the map is much worse.
Getting knocked out on the other side of the map is much worse.
RavenEyry- Praetorian
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Age : 31
Location : Lincoln, England
Re: Multiplayer Strategy and Build section!
DoomsdayDevice wrote:Rule #1 if you're new to multiplayer:
Do not hang around in the LZ when extracting. Stay on the other side of the map as long as possible, slowly work your way towards the LZ, then in the last 30 seconds or so, make a mad dash for it.
If you try holding the LZ, you'll get totally overrun.
I don't understand why people keep doing this... even more experienced players still do it sometimes.
Leave em to it.
I had a game on Reactor earlier. I was stood at the opposite end of the map to the extraction point with one other random. Two of the others ran straight to the LZ.
When they started falling, the other player with me ran back. I sat, ate popcorn and watched.
15 seconds left on the clock, I sauntered into the LZ, nuked it with a missile revived all three. I really should have left them down.
ElSuperGecko- Space Cow
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Re: Multiplayer Strategy and Build section!
@Gecko: lol, yeah, you should have.
No, seriously. The enemies always home in on where the players are. If you managed to hold out in the LZ in London then it was probably because there were 2 other players on the other side of the map distracting half of the enemies.
If you camp in LZ with 4 players for any considerable amount of time, you'll get absolutely swarmed on any map.
As for what you said about Rio - that's not possible. Enemies will not overrun an empty LZ. They will always home in on players, so if anything, having one player in LZ only increases your chances of having enemies around the LZ. The problem with Rio is that you might run into them halfway as you make your way to the LZ. That's why you save a missile for extraction wave.
Rankincountry wrote:DoomsdayDevice wrote:Rule #1 if you're new to multiplayer:
Do not hang around in the LZ when extracting. Stay on the other side of the map as long as possible, slowly work your way towards the LZ, then in the last 30 seconds or so, make a mad dash for it.
If you try holding the LZ, you'll get totally overrun.
I don't understand why people keep doing this... even more experienced players still do it sometimes.
I'm not sure this is always true - I find that on the London map, it's a lot easier to take cover in the LZ and hold out - I think it's to do with the shape of the map and also the cover near the LZ is good, and not overlooked from high positions. With Rio you need to be careful as well, because if no-one tries to hold the LZ it can get over-run while you're elsewhere making it tough to get to the shuttle.
No, seriously. The enemies always home in on where the players are. If you managed to hold out in the LZ in London then it was probably because there were 2 other players on the other side of the map distracting half of the enemies.
If you camp in LZ with 4 players for any considerable amount of time, you'll get absolutely swarmed on any map.
As for what you said about Rio - that's not possible. Enemies will not overrun an empty LZ. They will always home in on players, so if anything, having one player in LZ only increases your chances of having enemies around the LZ. The problem with Rio is that you might run into them halfway as you make your way to the LZ. That's why you save a missile for extraction wave.
DoomsdayDevice- Being of Light
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Re: Multiplayer Strategy and Build section!
Doomsday has the truth of it. The enemies ALWAYS advance on the player. Staying in the LZ's (which are typically wide open to fireand approach from multiple angles) is a surefire way to get overrun and wiped out on anything other than Bronze.
The LZ's are deathtraps. If you want a successful extraction every time, bunker down somewhere well away from the LZ's, preferably with good cover and clear lines of sight, then rush back with 20 seconds to go.
The LZ's are deathtraps. If you want a successful extraction every time, bunker down somewhere well away from the LZ's, preferably with good cover and clear lines of sight, then rush back with 20 seconds to go.
ElSuperGecko- Space Cow
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Re: Multiplayer Strategy and Build section!
Could you guys recommend a sturdy, bullet-sponge build with lots of survivability? I'm a bit of a clumsy oaf when it comes to MP, so something that can survive lots of damage would be great, even if it's not particularly spectacular at dishing out damage.
Eryri- Phantom
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Re: Multiplayer Strategy and Build section!
Eryri wrote:Could you guys recommend a sturdy, bullet-sponge build with lots of survivability? I'm a bit of a clumsy oaf when it comes to MP, so something that can survive lots of damage would be great, even if it's not particularly spectacular at dishing out damage.
A fairly common and effective class for your needs is the Krogan Sentinel speced for Health and Durability Tech Armour. Forget using incinerate because it isn't particularly needed for this class and make sure to spec Lift Grenades for damage (you're gonna love them :) ). Remember to load up with big guns because you don't need your cooldown. With the right mods, this can become a very forgiving class. Just watch out for the Banshee's hug.
http://narida.pytalhost.com/me3/classes/#Sentinel/Krogan/PALPR//////
AxStapleton- Varren
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